Since there's clear ref it's good to go through one by one and see where and when and how close you matched the ref. First thing to do is make sure the ref and your animation frame rates match, I think this may have something to do with how far off your timing is. I converted the ref from 25 to 30FPS, and the frame #s are…
To avoid derailing Adam's thread I'm moving this discussion over here. I'll tackle these one at a time. These 3 are somewhat linked. To really answer this we need to talk about image formats and bit depth, so this is going to get a bit computer sciency, but read through it. We're all better artists for knowing how our…
We are a team of student programmers and artists who are looking for other interested individuals who would like to join us in creating a MMO prototype for several up-coming contests. We are all local to Orange County, CA, USA (Santa Ana College and Chapman University), and for one of the contests we are required to…
If you want to skip my whiny emo, just focus on the bold sentence. Yes, I saw that thread a few weeks back; this isn't exactly the same question. I kept hoping to find some sort of housing situation with fellow artists if not game artist students without luck since I am moving. Im in the process of moving the end of this…
============================== EDIT 2022-11-09 ============================== I'm cleaning up and consolidating a bunch of accounts, so the GitHub links in this thread will soon stop working. I have included my commits as patches attached to this post, so anyone still interested in this can take them and try to integrate…
INTRODUCTION Hello and thank you for taking your time to take a look at my post. I am looking for someone who can help us with our project. I am looking for people who can work at least 5 hours a week. Every team members will have freedom. For example, if you're a Programmer and interested to join the team, you can create…
Hi all! The goal of this thread is to do an interactive case of the graphics of Metal Gear Solid 1 with the Polycount community. This is my favorite game of all time, and I can still remember just how absorbed I was with everything about this when I was growing up. Now I would like to study and appreciate it from a more…
I used the "split voxel into 8 parts" feature to increase their density. You need to plan how your cave is going to be setup first before splitting them. First you need to put all your voxel object together following the terrain bbox (terrain components) then select them and split them into 8 parts. Once that is done, all…
I think you're overthinking it a little. If it looks good in the viewport, its going to bake fine. If its obviously messed up in the viewport the bake will be messed up too. The projection angle doesn't change the angle of the mesh itself, so it just has to be flush(or nearly flush within a certain tolerance, generally…
EQ has asked me to lay some programmer shit on you guys regarding texture storage in real time renderers, so here goes. Some common textures formats: * DXT1: 4 bits per pixel, typically RGB only * DXT5: 8 bits per pixel (4 for color and 4 for alpha) * L8: 8 bits per pixel, uncompressed grayscale * R8G8B8: in theory 24 bits…