I have a workflow question. I am working on a scene with a lot of low level assets. Mostly boxes, crates, mirrors, picture frames, etc. The assets are different enough that I cannot build them modularly. I have talked to several folks and they say where they work there is not enough time to make a high poly and…
Thank you :) ... Yeah, the server is really slow, it's kind of randomly, actually... I need a real domain, with a good bandwith. Progress : Low Poly (still some issue, and the shape is not good right now, the arch seems too weak) and ingame :
Hello Guys. I'm pretty new in the environment design and i would love to hear opinions from you.I'm trying to create everything from scratch using 3d max,udk and Ps.In future my plans are to try to get a job as a environment artist so now i'm spending most of my time creating meshes for my portfolio. The first 2 pics are…
Its been bloody slow, but after trial and error, its the best I can do for low poly, though the helmet is such a pain, the model sin't complete as its a bit obscure under the shoulder pads and the helmet...its a pain. [SKETCHFAB]20c51329c8594023b10b522816956d3a[/SKETCHFAB]
@HarlequinWerewolf Thank-you! I agree with you on the ear, it was bugging me too, so I've straightened it out a little in this stage and I think I like it more @mpej429 thank-you! I hope it helps! :D @Torch No problem! If there's any more that you think would be helpful to a breakdown on, let me know @Astrocoolbug Thanks!…
Hey guys! It's my first message on the forum. Hope to learn much from this site. My goal is to create Ulfen Guard character(about 20k tris) in a week(40 - 60 hours). Made blockout of low poly assets. Scale and proportions are fitted according to the concept. 5-6 hours of sculpting result. I stumbled upon topology issue…
As far as I can tell, the idea is to create the hair strands so that they follow the UV layout of the hair cards you unwrapped before: You are not supposed to unwrap the strands themselves. They will only provide geometry information which will be baked onto the textures of the hair cards. What might be confusing you is…
Thank you so much for feedback and instructions! Yes, this is Maya and all this rigs used the same setup, to be short its 4 corrective joints for upperarms (to correct forward, back, up and down movement), 2 twist joints for each upperarm and 2 corrective joints for clavicle movement. Mesh proxies also used to make the…
Hello, I am starting to do low poly modeling , I have never really done modeling before but I am an artist. I am trying to model a bird using a reference image. Reference Image: http://www.bbc.co.uk/cumbria/content/images/2006/08/02/1_proud_as_a_puffin_470x470.jpg Now what I know is I create a box with 1 segment for…
Sorry i'm new to photoshop and i'm wanting to make a sandstone cat statue so I got some images off google and the cat shape i'm trying to use as a mask is appearing in my image. See I got some sandstone textures from cgtextures and warped them to match the look of them going around the cat but I want them for the texture…