Hello! I'm making this topic to show some progress as I get through a very ambitious project (for me), trying to reproduce this illustration as a 3D diorama: This is an illustration by a friend, Goblin Spice Trader, who does a lot of very cute (and often NSFW) goblins. I'm pretty sure they're not on this forum, otherwise…
@Ashervisalis My first post on Q2pmp (polycount's forerunner) was met with the founder of this site calling my work utter dogshit. Later on, I was also treated to a critique by Paul steed (or id fame) calling my work garbage. May he rest in peace. So, I frankly find the current crop of "don't even nudge my feelings in the…
1M+ images from the best of games, cinema, and classic art - all in one place. State-of-the-art text search and visual search included. Get it here Let me know which games you want added! Any and all feedback on the UX is also appreciated. (I got tired of never having the time to finish games and missing all the stunning…
Texture projection method The main method of creating texture using AI is to project the generated image onto the model from several angles. Important This technique does not exclude a person from working on textures. AI is a tool that speeds up the process, not completely automated. Also, when working on textures, work in…
The good news is that most of what you said is wrong. I'd write that off as not being familiar enough with the program. 1) Of course there is proper symmetry, and multiple ways to approach it as well not only with the symmetry toggle but also by mirroring an instance, there's a tool dedicated to it. 901's improvement added…
Update 21/6/2016 No more people are required. Here is a recent image for those who are interested: Update 13/5/2016 The VFX positions are filled! We are now looking for environment/prop artists! I also have some recent screenshots of the game: Update 4/4/2016 We are making great progress. We are feature complete, had MoCap…
Available on Fab and Gumroad Contents: 1. Introduction 2. Create Custom Materials 1. Introduction "Triplanar Projection Material Creator" enables you to easily create custom triplanar projection materials from any PBR texture set. It comes with a variety of premade materials that are perfect for quick prototyping in Unreal…
yep actually the problem is that i am very bad at getting creative. Guess that's a roadblock that typically some artists have to go through. Gonna post more updates. I am thinking the mouth area of this character needs some tweaking. The foot seems weird to me now lol. Let's see where this goes.
To coincide with its release, we will be looking at Singularity, the new Sci-Fi First Person Shooter game from Raven Software. The game was developed using Unreal Engine 3 and it's really noticeable right off the bat. It features some crazy looking monsters, ever changing environments, solid animation and breath taking…
If you have any 90 degree corners then they should be hard edged. This also means you will need to split your UVs at these areas and move them away from each other in UV space. Next, set each UV island to its own smoothing group. Then watch xNormal bake a perfect normal map. Just to expand on what ZacD said: setting your…