Well, I'm a bit in between this, as I'm friends with the developers and an employee of Square Enix. I'm not incredibly well versed on the Collective, but I believe it's more like Square Enix is helping with Marketing and Distribution for a cost of 5% of the revenue. Marketing is a LOT BTW. Do you want to know how many…
Jackwhat: Of course there have always been popular genres during every console's lifespan, I'm certainly not denying that. I'm just a lot less enamored with the genres that currently dominate the sales charts (gritty, modern military FPSes, slightly near future FPSes, slightly further future over the shoulder shooters)…
Well growing up I never really liked the woodland games, they always seemed rather restricted, more so I felt as though everything that I thought looked cool in those games were apparently evil for some reason. I am not sure what one would call what I like, things to my liking seem to be more or less like the rpgs and…
I saw this piece today and thought of you. It could be interesting to light it like a Dutch still life, it's such an unusual lighting setup in the 3D world, but very classy and classical! https://64.media.tumblr.com/7c3d9682668111867a84423e95008731/1dad5cdc386d87f3-b9/s1280x1920/d25433dd05a4a47a2bac409cf291d7c9fda80ff0.jpg…
Weight painting and rigging. I was hoping to get away with one of the pre-made rigs, but couldn't get anything working. Figured it would be faster to just rebuild a rig from last project than looking for solutions. Quick corrective wrist bone: And here's a problem that plagues EVERY ONE of my projects and makes me want to…
But I have no clue where to start. All I need to make is a simple walk cycle for a friend and max seems so clunky to animate in Its this very simple low poly character ive googled tutorials and I havent really seen any detailed ways of how to go about creating a GOOD walk cycle, or doing any animations for that matter.
I have finsihed my vehicle model but i cant seem to get the wheels setup so the work ingame as wheels can someone please help me?? if anyone knows of a maya tut for setting this up or would be willing to do one up it would really help me out. here is the vehicle I am working on.
the "fluid" solution is to skinwrap a duplicate of the original mesh to a working skinned version and make edits to that (the skinwrapped one) when you're done a simple convert to skin plus some cleanup is all that's needed to make things right. fwiw I started rigging my characters before they were finished a long time ago…
Hello everybody, So this question has been on my mind for some time now and I just want to clear it up. My goal/dream is to get into the Games Industry and eventually become a member of a core/fulltime team in the studio. I am just curious if thats actually possible as a character artist, since I think there comes a time…
THE COMPANY Albedo Informatics is a Toronto-based game and application development studio with a focus on location-based gaming, augmented reality, virtual reality, wearables, and emergent digital technologies. We’re currently building a platform called LARGE - an acronym for Location-based Augmented Reality Gaming Engine…