But I have no clue where to start. All I need to make is a simple walk cycle for a friend and max seems so clunky to animate in
Its this very simple low poly character

ive googled tutorials and I havent really seen any detailed ways of how to go about creating a GOOD walk cycle, or doing any animations for that matter.
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When exporting to fbx (and reimporting back into max to test the file) It comes back as the bones are animated perfectly but the actual model is stationary?
In the fbx export menu I exported with deformations checked on and it made everything wonky, turning that off gives the result I mentioned first.