Hi. I would say you need to focus more on the lighting of your scenes. In case you want to do environments. Just for example on your last scene, it is lacking any bounced light. Compare it with this scene https://www.artstation.com/artwork/WLNZy and look at how the light gets scattered all around the scene. You have a…
First things first, clean the scene and manage it through the hypergraph Hierarchy: http://help.autodesk.com/view/MAYAUL/2017/ENU/?guid=GUID-D71F6D34-FA77-43DC-9BF1-481123A682DC Optimize…
You should tweak your normal an specular maps. The normal map looks to bumpy, especially on the wall, tiles on the floor in front of the door and the wood. Specularity and Glossiness seems overall to equal, give the individual materials more contrast and seperate the general scene into its materials. Further more you could…
I'm off to work in film. I'm not quite sure how I came to be at this point. This has been a most surreal day, but here we are. After 7 months of being a worthless dole bludger, I've secured a high poly modelling job at Crystalised CG film studio. Props to the Polycount crew. Lord knows where I'd be without you chaps.
I was using the set vertex normal tool which is located 'Mesh Display -> Set Vertex Normal' and I used this tool for planes so it makes my texture visible on both sides, what I didn't notice is that I've accidentally applied it to my whole scene and I can't reverse it. I didn't notice it till I was test rendering and my…
Hi I am having problem with build lighting only in ue4 it does not let meet select it all all whenever I add any light into my scene and even build all has no effect on my scene. I can not ad any lighting into my scene as it will not build, I have tried the sample levels and they work perfectly no problems at all it is…
This was my first project for my Game Art 1 Class! I was originally inspired by the movie Bolt and the scene where they make cardboard box homes in a junkyard or an alley. The main point of the assignment was to create 5 props to create a scene and I chose a trash can, a cardboard box, a cushion, a container bowl, and a…
While I agree with this, for a beginner, there a lot of frustrations that I think most of us overlook. E.g Why isn't my normal map making properly? That alone could take a week to fix. How do I do PBR properly? How do I fix problems in my hard surface model? Overcoming frustration is good; however, having too much…
@ Alberto Rdrgz - Yeah i see waht you mean, i'm jsut really worried about washing out the scene too much. That's the only reason i haven't really made the colors too bright. I want don't want the textures being blury or too much in the background. @ yodude87 - that's a pretty cool idea. I was thinking of doing that, but i…
Gun's looking pretty cool so far. I'm going to try and crit your environment though because as of right now I think personally it's not looking nearly as good as it could. I like your modeling and your texturing is pretty good but the scene itself is just okay. Even though you said you're tabling this piece for now I…