Hi Guys, This is my first post on Polycount, and i really hope i dont screw up something with the rules and stuff. I wanted to share my Artwork that i have done for the Indie game project Called Scorn - Episode One. It is a atmospheric first person horror adventure game set in a nightmarish universe of odd forms and somber…
Hello Polycount! I'm new around here, and I'm trying to improve some skills. I'm also kinda new to the game pipeline and 3D modeling in general. I recently completed a degree in Cinema and Multimedia (which had very little 3D related classes) and I hope one day to get into the games industry. As I hope to share knowledge…
Hi, We are looking for a 3dsmax/UE4 artist for an archviz project: Required: - experience in architecture/archviz - proficient in 3dsmax and able to optimize for real-time (low poly/normal maps). - proficient in UE4 especially in shaders/texturing (substance painter/designer is a plus). - able to communicate in English or…
It's been a while since I really donned my creative hat and made something of my own design and even longer since I applied myself to a full character. With that in mind and sod all else to do with my days at the moment, I decided to start a new project... Played with some thumbnail sketches yesterday and began working in…
Hi everyone :) I am a french student in a video game school and for this summer I decided to do a project ! I'd love to redo Tibbers (like in Riot's cinematic) but in very high poly. I wanted to do fur/hair on it but I have never learn it in my school. Some people told me to use pluggin but I wanted to use Zbrush or Maya…
For my final project of my final year I decided to make a game level and a character to run around said level with. Honestly, I am now convinced I have taken on far too much but I am still giving it a good shot but I dont think Ill be hitting the standard I want as I just dont have the time. Anyway, the level and character…
This weapon was created for my Game Art Institute Class, new class starting in September. https://www.gameartinstitute.com/p/bootcamp-theme-1500667032The Garuda KR-0K HPC is a hand held weapons system with M.M.M.S (Modular Mobile Missle System) which allows it to create a diversion or execute combatants with ease.…
We need zbrush artists who can do modeling/texturing for a gaming project. The samples models are attached below. We will need similar models. We will have a set poly count limit and very clear instructions on the amount of maps needed, and clear feedback. We will provide you the concept for the characters. Looking forward…
Does anyone know why when i drag-rect the texture it just makes square that disappears if it gets large? I am following along this tutorial: The issue occurs at 6:03…
I can understand the despair of seeing a lot of "unfinished" (is it even possible to finish something ?) work and thinking it's not something you can show on your portfolio. But it's an extreme, on the other side you can spend your whole life on a project that never ends (and you still have nothing to show in the end ^^).…