cause arnold is made for feature film animation... its really fast with direct light... but not that fast with indirect gi lighting scenes... it work really well with dispmaps, hair, volumetrics... but its a brute force only render... no light cache no irradiance map... just brute force gi... think the easiest way to see…
Something I've noticed that personally catches my attention is the fear to leave the canvas, her magic ball thing is so conveniently in the frame that it sort of disrupts the perspective for me because it flattens the pose. If I cover the red orb she jumps out. I think that if you enlarge the orb size it would help, or if…
Here are my thoughts. Layout: Fine, Cargo Collective works fine. its clean and easy to navigate. Sketchbook: I think its good that you have traditional art. some of them though are not as complete as the others even though they show different studies. I would remove 4 & 6 Mobile Work: most of it looks good. I'd remove the…
My story is really mundane. But maybe someone else could relate. The early years: Was always kinda into art and drawing, but really as an amateurish thing. Went into programming and did that for a long time, and hated the shit out of it. Finally I met this person who was a life-drawing teacher, she invited me to come to…
This was my initial concept I had for ArtStation Challenge. I am entering the 3D category and wanted to create my own concept. I had an idea of the 3 props I had to make being able to connect. So I started out with this design; An arquebus matchlock pistol, a cane sword that doubled as an extended barrel and rifle rest,…
This performance is his favourite. It’s his absolute fantasy. Of course, the others — paltry little Catnipp and their salivating sycophancy, for instance — are quite pleasurable in sparing, truncated moments. And those moments are dear. But nothing quite compares to the relative delight of whetting the relentless…
Recall to Hell: > the whole Modsite: http://recalltohell.d3files.com/ We're the recall to hell mod team [31 members] creating some more intensive and atmospheric game-mod for doom3, here is our portfolio: Some of our Models: > more models Some of our Screenshots: > more screenshots Some of our Blueprints/Concepts: > more…
Here's my Maya>Unity workflow, and I can't figure out why this is working the way it does. - Export Maya FBX with Smoothing Groups and Triangulate checked into Painter for texturing. - Once done, import into Unity with default settings - Normals set to Import and Tangents to Mikkt - Project is set to DirectX11 - Import my…
This was my initial concept I had for ArtStation Challenge. I am entering the 3D category and wanted to create my own concept. I had an idea of the 3 props I had to make being able to connect. So I started out with this design; An arquebus matchlock pistol, a cane sword that doubled as an extended barrel and rifle rest,…
This performance is his favorite. It’s his absolute fantasy. Of course, the others — paltry little Catnip and their salivating sycophancy, for instance — are quite pleasurable in sparing, truncated moments. And those moments are dear. But nothing quite compares to the relative delight of whetting the relentless rapid-fire…