One workflow I haven't been able to figure out, at least from my own experimentation, is how to do a scan involving two sides of an object. The photo-scanning process is relatively simple for rocks, where you don't care about the underside, but for that hard surface model presumably some part of it was laid flat against…
im having another rigging issue im hoping someone here has some insight to. im binding a single object to multiple bones. i've zeroed the object, ive assigned the proper parts to the proper bones, it shows up in the proper location in the Dota2 client, in blender it works perfectly. and by that i mean if i go into pose…
If you are taking about monster's 1) , of course you can do a "transform to zero" to restore the transform on each individual object you previously had selected "Freeze Transform". Simply use the ALT-RMB quad menu. Another interesting option to completly lock the objects transform to world zero is assigning an empty list…
bodypaint is just a module of cinema 4d. you get all the basic features of cinema 4d when you buy bodypaint. so yeah you can model in the program to the best of my knowledge. I don't use bodypaint, I just played with it awhile back. Okay the other option is to select all and then frame your object. Turn on the cinema 4d…
Weird. Making two different objects and applying two different normal maps (using Max's default DX Display material with Normal Bump) displays fine in my viewport. You made them two completely separate objects, yeah, rather than just detaching the polys but leaving them in the same object? And two completely separate…
Hey everyone, I'm trying to get some advice for my current situation and i hope this is the right place to post this. Basically I have quit a perfectly stable position as freshly promoted full time lead compositor at a respectable VFX company to try and land a position at a game studio preferably in Europe. The dream is to…
Hi everyone! First of all, I apologize if I have put this thread into incorrect section. Second, nice to meet you! I am just an amateur 3D hobbyist, started using Blender maybe few months ago. Anyway, I have a question for much more experienced modelers than me :smile: I am planning to make a static camera survival horror…
I am a 2nd year MBA student planning on developing a career in game production. My current project is a sci-fi multiplayer mod for the Source engine called "Xenocide." Our concept art team is working dilligently to produce final model sheets for our designs so the time has come to add modelers, UV mappers, animators, and…
Hi! Yes, it's the "Mark Sharp" command. With objects that have angles of various degree, I like to set the autosmooth to 180 degrees (all smooth) and then manually mark edges sharp where it's necessary. Due to the Auto Smooth angle in the "Object Data Properties" panel being greyed out in your image, I think the mesh might…
Vertex animation as far as I know is pretty expensive on resources. It's a great way to capture a sim like cloth but it's probably not going to be widely adopted for real time games anytime soon. Yep, I would strongly urge you to use them too. When you rotate the arm above a T-Pose you lift the clavicle which brings the…