I'm making an overgrown mine for my portfolio. I am making a futuristic mine inspired by Metroid Prime and Halo as well. I want to mix organic shapes with the hard shapes created by man. Right now I feel that this scene is really lacking visual interest and a real focal point. I also need to work on my storytelling…
Hey! Just wanted to share with you the scene I did over the last month for the Artstation Wild West Challenge. Was pretty fun and also a challenge to get this somewhat done usually spending one weekend day and a few evenings on it next to work. Although I'm pretty happy with the look and feel of the scene, I think it's…
Animator Zombie Studios seeks an experienced animator to work on a high profile next generation game. Animators work with a combination of key-framed and motion-capture animation with a focus on realism. Candidates must be able to create and integrate animations into the game engine that fit with game constraints. Previous…
Hello there! I was recently brought onto an animation team to work on textures for an old, degrading palace. The style is pretty hand painted, which I enjoy (although I don't have much experience with.) The problem is the time constraint- I only seem to achieve that painterly look if I spend a second 5ish hour pass to…
CBS Digital
is looking for a freelance Unreal Level Designer for an upcoming VR project. Responsibilities: Collaborate
with the design and art teams on the creation of game environments Modeling of
structures and objects using Maya Creation and
application of realistic/Photo real textures Excellent
“mood” lighting skills…
Eh all, So, my knowledge with mel scripting is very limited but I figured out the basics of the script at the bottom of this link http://ndhaussy.free.fr/maya_object_spreading/ where Nicolas shows how to spread using constraints. So I type the command spreadObjectsOnSurface ("objectB", "objectA", 20) and it works as…
If you're using the group system in max; A group is basically just an invisible node that the objects are parented to, so get all the unique groups that're selected and perform one export for each which contains all their child objects. Something like this: origSel = selection as array allGroups = for obj in origSel…
Hey, A good guideline is to make something look as good as possible with as few polygons as possible. As Brian mentioned there are a few scenarios where you'd want nice uniform topology and watertight models but for props and enviro art (non-animated) there is really no constraint. You can have floating polygons on top of…
I think in this situation you need to consider what your quality of life would be like working in an environment when you are given unrealistic time constraints along with high quality bars, this would suggest hat they want you to kill yourself to achieve the un achievable, high quality in little time, something has to…
Yes, but that's the whole challenge: Can you get it done with a time constraint? The purpose of a deadline is to challenge how well one has learned (or will learn) time management--how well they used the time to deliver a good result. If someone couldn't figure out how to manage their free time well with a deadline that's…