Hello to all creative indie game developers out there, We are an up-and-coming publishing company called Best Games Media Group and we would like to connect to as many of you as possible. Our team is constantly working on growing our network of channel partners and affiliates, which will provide your games with popularity…
Hey everyone, this is my first time posting here. I can see there are a lot of pros here so I'm excited about the responses I will receive. :) I am currently a student going for a BA in Game Art & Animation, focusing primarily on hard surface/environment modeling. I have a question that has plagued me for a while now.…
Hey guys, So this is something that has been bothering me for a very long time. Until now i just figured id use the workaround method but i want to settle this once and for all. This is why I'm here to ask you guys (the pros). So my confusion comes from the way that smoothing groups work with Maya. As I learned when I…
I have seen a large number of threads recently on various websites inquiring about how to determine freelance rates for new artists. There is a lot of information available on the Wiki, and in general, regarding freelance work. I have been working on an excel workbook to help new freelancer's understand how to determine…
Hey everyone, thought this might interest you. A recent video released by Firefly Studios, in which their 3D and 2D artists talk about their art and how it affects the player. The Art of MetaMorph (2D and 3D Art)
Hello, I have a question regarding Unfold 3D and uv layouts. I have cut the mesh and unwrapped but i dont know what is correct way to scale those uv lands. Doing this first time. Planing to texture it later in Mari and atleast 4k textures. Using Multi Tile function How does the sixe of the tiles affect textures later?…
Hey folks, i've been wondering if anyone has tested zephyr for photogrammetry http://www.3dflow.net/3df-zephyr-pro-3d-models-from-photos/ i've so far only tested the free version with the pictures they provided with it and it was looking pretty good i'am also open to alternatives if they are somewhat affordable
Hey guys. So I'm using max to render out a tileable rain ripple texture. Everything is working great however I realized that the mask I'm using is cutting off the ripples in any places where they overlap. The ripples are white circles on a black background so in Photoshop all I'd do to fix this is change the blending mode…
I finally started a project that I've been meaning to do for a year now. Everytime I looked at it, it felt so overwhelming to do it on my own and I didn't even know where to start, but that has changed over the last year so here's my first pass at it. Grabbed a concept made from Jon Lane and made a blockout phase and light…
Hello again! I've graduated to the next level in my building design pipeline and I feel like I am getting closer to having a working flow. However, I still have some issues that I'm not sure how to resolve. Hopefully the wise people of this community can help me out! Let's begin with the objectives of my model. -The player…