This tutorial has been written originally in French, here is the Google Translate version (french version: https://zestedesavoir.com/forums/sujet/6759/guide-la-creation-de-textures-pour-les-jeux-video/ ) We will see in this guide how to create a stylized texture of professional quality for a video game. We will need to…
This tutorial has been written originally in French, here is the Google Translate version (french version: https://zestedesavoir.com/forums/sujet/6759/guide-la-creation-de-textures-pour-les-jeux-video/ ) We will see in this guide how to create a stylized texture of professional quality for a video game. We will need to…
I imagined the game as a third-person, with the camera being close to the player, at his back except for cutscenes. The game takes place in a gigantic hollow meteorite, full of caves and canyons. These rocks I want to make are the walls of the caves and canyons. Think that maybe the boundaries of the meteorite (projected…
This is in editor rather than at run time - the problem is entirely on the game thread (gpu time is under 20ms) Times double if the landscape is converted to nanite Edit layers are disabled although that has made no diffrence This is a 4km square landscape converted from normal level to WP (starting an empty WP level is…
well it's a big difference between 4km+ terrain and 500m. It's worth messing around with at least briefly to see if its not the right fit for your own needs.
Free software for students and cost for graduates (freelance), here is the list, what do you think? please add any software you think needs to be added. While the course will obviously pay for professional software my worry is when they graduate will they be able to afford the prices if they are freelance and just starting…
Finished the top half of this character so I figured I'd post what I've got so far. Concept is by Rodrigo Balmaceda https://www.artstation.com/artwork/4Kw82 Open to feedback, I really have no idea how to get cloth looking soft in unreal engine. Also maybe like it on artstation if you feel like it…
Hi I'm currently having some problems with Substance Painter I've not had before and they're really confusing me. I'm not sure if this is dependent on the size and scale of the high poly mesh(es), but whenever I try to bake my AO, Thickness or Curvature, I keep getting an error saying 'High poly mesh didn't fit in GPU…
Welcome to the 'Retro 3D FAQ', a thread dedicated to sharing information about the creation of 3D art for game consoles made before the age of programmable pixel shaders. If you enjoy the look of 3D games from the 90's and early 2000's, and would like to learn how to make such art yourself, this is the thread for you! :)…