Cheeseon Toast, yours looks good. Only thing I don't like is how its less smooth on those edges as opposed to my original way. I tried it your way with just having the whole low poly using smoothed normals and it worked out the same.
Looks like it messed with your smoothing groups? Try auto smoothing or clear it all and set it to 1. It might have broken a few verts apart, it might help to weld everything with a really low threshold. You can also try exporting it as obj, and reimporting it into a new scene.
Start with primitive shapes and smooth. Trying to sculpt will just make it lumpy. This is almost nothing but cylinders. Use minimal geo to edit, use smooth mesh preview to preview final result. Proportions just do what looks cute. With minimal geo it's very fast to make big changes for experimentation.
It could be your exporter is messing up your smoothing groups..are you using Obj's ? Try Guruware's exporter/importer .It is miles better than the 3dsmax native WF Obj exporter with loads of options. Make sure to check smoothing groups in the exporter. Also are the artifacts showing up in Xnormals viewer?
In the uv's...anytime you have a 90 degree angle or stronger it gets its own uv shell, and own smoothing group. On your window frame there should be what looks like 4 uv islands in the unwrap, each island getting it's own smoothing group. Let me know if that fixes it.
well its a maya model and I am going to smooth my edge normals after I finish stitching him up. I did the face, but yah the body need the smoothing. :P thanks for the comment I admire your work so it means a lot coming from you.
have you toyed with the cage much? Looks like it could be minute detailing from your smoothing method, just a guess. Sometimes smooths will adjust geo you're not expecting to change, you might try adding more edge loops to the high poly? Really not sure what else to suggest.
damn sounds so nice.. crossing fingers for a very very reasonable price.... Do the brushes have a smooth line interpolation flow? I hate how the zbrush "pops" around at smaller sizes. Either making a hassle of then doing a smoothing clean up or trying to draw very very slow.
thanx alot for the info guys i can just smooth the faces and it will prob look almost the same i just love smooth parts lol so i use TS alot even when i dont need and yea the like u said, the base is good enough to go
Oh, sorry. I should have read the first post. But thanks for the help. Q> Why does my mesh turn into a blob when using mesh smooth or turbo smooth. A> You need to build reinforcement lines to hold its shape. Do this by liberal use of chamfer and extrude tool.