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xNormal Baking issue

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Hey I cant seem to find any information on this problem. I have noticed it been doing it on different models and this isn't the first time. I bake my models in xNormal but when I use xoulis shader I notice tiny lines such as this. I checked my normal map in Photoshop and although you have to zoom in to see them, the lines are there. So this must mean its the actual Normal map. I have tried experimenting with smoothing groups, separating uv's, and different settings in xNormal but have had only slight success when I change use exported normals to harden normals in the LP tab. Anyone know what is causing this? Could it be the way I am exporting my HP and LP models?

problem1.jpg?w=b9ed0f54

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