I don't know much about their engine "RAGE" but
it looks similar to UE5's meta human hair so I believe it's a similar
system, looking at it again it looks like it might be a groom hair made in Houdini, I guess we will have to wait and find out. I notcied a little SSS on the ear and some kind of heat map on the shirt for…
Hello is there a way to rotate materials and smart materials? such as bricks for example? Even smart material that pattern, is there a way to rotate the pattern?
That's what I was thinking. The only reason I considered it might still be relevant was that it was being used by Johan Lithvall a guy who designs some really nice hair for AAA's, he did the hair in the Horizon and Spiderman games. I wish Japanese devs shared more about their process for example how Capcom does their hair…
Rokoko a motion capture company have just released Rokoko Video an AI tool allowing you to extract mocap data from just a video. It works pretty great! Here’s an example Alberto and I done.