Something I was wondering: What is/was the reason to use this forum software instead of e.g. Discourse? Is it about pricing or more that features are missing? Btw. something I noticed which is a detail bit annoying (and interstingly the Discord Forums suffer from the same problem): When re-placing the cursor via shortcut…
So, my polycount fellows, I'm pretty sure that this is a noob question but I still can't figure out and can't find the exact answers so I will just ask here. I'm using unreal in this example but the question applies to any other engine too (well, at least that is what I think lul) So, first question is: If I use one…
Welcome to the 2D Noob challenge! Apologies for this being one day late! This thread is for those of you who wish to improve your skills in conception / 2D in general. This is a once every 2 weeks (ish) challenge on the first of each month and on the 16th of each month. On the beginning of each new challenge I will post…
Hey! So I'm making my second ever 3D Character, and it will be rigged and used for VRChat so I need the inside of the mouth to be textured and modeled. I saw about as many people saying to sculpt with open mouth, as I saw people doing the opposite, both with good arguments. I went with closed mouth, and as I'm about to…
Hi All Anyone know if its possible to combine poly objects in Maya (2013) but keep the original objects naming, instead of replacing it with a new one. For example and objected called "table1" combined with "legs1" becomes "Polysurface937434343". Any way of keeping it to say "table1" for example. Thanks
for example, not exactly those. There are many special things the majority often skips at first because making high density orcs foe example in zBrush is more appealing to them as lets say learning and studying the human anatomy or develop a good taste.
It was just how the concept art was when I found it, so I stuck with it. Thanks for the tip guys, I will smooth out some edges. Can anyone post a good example vs. a bad example of baked edges?
this is a fun one. the answer to A_Bs question about the mask borders is yes - applying a more detaild mask is totally possible and not very hard. I did post an example of the maths on here fairly recently The answer to your question depends of what you're trying to achieve in your game. If you need what is basically a 2d…
Here's a quick example I tossed together in substance painter. I was going to whip up an example in Toolbag 3, but they both looked pretty nice. You should give Marmoset Toolbag 3 a try, it's become my defacto baker now.
Kodde: Cool!! But try an example, thats normal mapped, all one object and has parts with and without opacity, as THAT is the main culprit thats breaking things. The example you have there works perfectly even now in maya 8.5, with the standard blinn shader.