How many rays are you using? For this large surfaces go to 512 or more, save 16-bit tga's and add a surface blur in photoshop to clean up any artifacts.
hey, long time lurker on this forum and wanted to ask a question about hard surface topology. I'm taking an online course and it was going pretty well until I reached this part of a GameCube controller. from my understanding, I thought it was a bad practice to have a lot of poles... and I also understand this is a flat…
I'm always blown away by people's hard surface in ZBrush. Do you find it's faster than using something like Maya or Max for hard surface? Looks really cool.
mouse? you mean the puck, that strange thingie with a carpet surface glued to it's bottom? best use is probably to spray the carpet with cleaning fluids and then rub the tablet surface clean with it once in a while
i kinda think you need some more colour in the metal, blues for surfaces looking up, browns for surfaces looking down. sky-earth technique is great for matte paintings.
I wanted to work on some low poly hard surface models. I need to work on texturing, especially hard surface, so I would love to hear some critiques on the Makarov texture(or anything else). other two are high poly still.
I'm looking for a way to break a gradient into a variable number of steps. The effect I'm going for is a shale like flaky rock surface. Right now I'm using a curve but that's less than elegant workflow-wise. I'd like to be able to use a dynamic gradient and have the steps controlled by a stepped gradient that can be…
Hello, My name is Nikunsh, and I have been working on Upwork as a freelance 3d artist. I am looking for some work that would further improve my skills as a prop artist. I am specialized in creating hard surface game props. Here is my skillset: hard surface modeling 3d texturing UV mapping digital sculpting portfolio link:…
Random looking speed-model from a new faster process I started using for making hard surface stuff in Blender: (this topic should have more hard surface stuff) And a sculpt: