So I have a Non-commercial Mari and i can export 16-bit txtr only in EXR format (idk if this even the problem) but once i try to import this texture in Zbrush it's doesent show up (i click import and Zbrush acts if everything is okay, like no error messages and such, but texture window stays empty) I'm sorry if this is a…
Hey guys, I'm a new in VFX using unreal engine 4, however I had several basic practice concerning VFX for games overall, we are creating our second game using UE4 and I would love if someone can guide me through a tutorial link, PDF or whatever help I can get :smile: (I'm still an amateur in VFX but Id love start from…
Hello, I am sending you some links to pdf portfolios of mine. I am a comic book colorist and also develop concept art for a variety of different projects in film and animation as well as book cover art. Here are the links, https://rcpt.yousendit.com/711186118/0064fbf1f2a28248c5900e2ab365bdac…
i know its mostly ps3 specific, but we have started putting up how we do what we do on the ps3. its mostly programmer stuff, but i went through some of the PDFs today and learned a lot of stuff i didn't know about the hardware.. i am trying to get more art stuff on there, i will let you guys know when there is more art…
You can see when I hit the crouch key it is raising my character up off the ground.. Not sure why it is doing this. For some reason the animations are lifted off of the Y axis in UE4 when I look at them in Maya they are at zero.. but this is true for all of the animations (idle, run, jump) and they still start at zero in…
Hi guys. So i was learning this new auto unwrap program and i am getting problem with the x and y axis. So when i export this mesh by flipping y-z axis turned on. It drops in the uv layout like this. It should be flat but idk what's causing this problem. When i use a bridge to get my mesh directly to headus. This is how it…
hi i am currently trying to change my shaders on my scene in maya i am rendering with mental ray here is a screen i have been looking most of the day for a tutorial or pdf to edit materials like blinns etc, currently most of the assets in my scenes are blinns doe anyone have any pointers or where i can look to find good…
I'm looking for an application that will take an enormous image, split it up into however many separate 8.5x11 chunks it takes to print it out at the size I specify, and save them out to print. Anyone know of an app like that? I found Rasterbator (http://homokaasu.org/rasterbator/) and it does EXACTLY the splitting I want,…
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So, I've been at this for the last 5 hours and I still haven't figured out why this is happening. The deal is that everytime I use mental ray to render, it all works fine and it generate the images needed but they're unusable!!!! Fcheck, virtualdub and adobe premiere can't recognize them at all...I've tried rendering .iff…