Hey all! I need a pretty decent..(no the best) modeler so i can start working on this game I've been planing. I am already familiarizing myself with the Unity 3D editor. I just need models. Any takers? This could be good practice to novice modelers!! Thanks, Psycho INC
So, from what I understand compositing is the last step of the process in an animation/movie/show, constructed from live and 3d footage. Being the last step, I was wondering how much of a grasp of the previous steps I need to have. I know basic modeling (not very good at it)and basic rigging. Thanks
Hi forum, my last few threads have been a bit varied asking for help. And I think I've just gotten carried away. So mainly what I'm trying to figure out is a good solid workflow. Id search it here however I'm not really sure what to look for. Anyone have some tips? I mainly want to make game ready assets, and texture them.…
Hello! I'm currently learning 3DS Max, and I have chosen to render using Arnold. As someone coming from Cinema 4D, where Ambient Occlusion is achieved with the press of one button, Ambient Occlusion has been an absolute pain to get to work in 3DS Max and Arnold. Unlike Cinema 4D, which seemingly has global Ambient…
I am trying to slowly make the switch to a technical artist (for some reason I really enjoy making art tools in Maya). I am already working in the industry as an environmental artist, but curious what should I start learning. I know Mel and Max script pretty well and those are about it. Which languages should I start…
I like slider phones, myself. I just bought a RIZR a few weeks ago, love that phone. The screen is exposed, but it's made of glass so it doesn't scratch under normal wear and tear. I like the iPhone as well, but it's far to expensive and it's lacking way to many features in this first rev. No voice calling, no speed…
Thanks a lot for your message, I found your perspective really interesting and it actually resonates a lot with my own thoughts. I didn’t mention it in my original post since I was mainly asking for portfolio feedback, but on the side of my current 3D work, I’m also building an indie game project with a friend I met…