On a motivated roll. Finished the head after long last, maybe a little bit of tweaking on the joint system but it all sits pretty well so happy days. It ducks in like the original. Watched the intro trailer so many times i know it frame by frame.
As Vermilion said : Dont Blame Lucas. I mean, sure the man is retarded but Spielberg is a massive hippie, if anyone is to blame for all the hippie alien stuff its him. AI, anyone? The fantastic 4 indiana-family business tho, thats Lucas aaaall the way.
A grey background, a narrow box as a frame and place your pictures on top of each other (large) so that they can just scroll down and go "Yep, he's good enough, let's phone him." Here's example minus the frame I suggested. http://www.brameulaers.com/
Thanks for posting all that, Juan, very educational. If the keyframes for all the characters are on the same frames, how do you compensate if one character needs to start moving on a different frame from the others? Oh, and whose idea was the oh-so-anachronistic plunger detonator? /jzero
Toggling the Quick option on and off does fix this. Better than rebooting which also seemed to fix it Thanks MoP Edit- I'm pressing F for Frame as a force of habit. This is the hotkey for Quick. PS. How do you frame your current work area?
soooo the trailer is going to be like this [ame=" https://www.youtube.com/watch?v=40p5H44pRc4"]Mass Effect 3 Reveal Trailer HD - YouTube[/ame] and at some points with some of this and load of lens flare... you know it is the movie in which only the poster has no lens flare Even so looking forward to it :)
What software did you animate in? Are you able to go to around frame -10 and reset the character to the T-Pose? Then you can set those keys and it should start running again at frame 0 (or 1). I've done that a few times in the past when I had issues with skinning
Hi guys, I have this animated material for a particle system However each particle shows the same animation timing and frame on all particles simultaneously no matter how old they are. Is there a way to delay the animation throwout the particle life (per particle)? example when each particle spawns, the animation should…
Hello and welcome! Sooo, this started out as a quick thing to get me back into the groove of thing after being away from modeling for so long. I was going off of an old concept that I did back in college. I was just going to make it really simple and not deviate from my old concept. But I got really excited, and I've…
Beautiful work man. I'm working on a scene at the moment, and I'm having a hard time keeping the dominant light and lens flare from being way too bright, have any suggestions for that? For now I'm just using the default lens flare from the foliage demo.