Hi guys! This might be a long story, but I'll try to keep it short. I just got a motion capture kit called Perception Neuron. It's pretty good, but now I actually need to figure out how to make it work with Source Filmmaker and its very disproportionate rigs from TF2. Perception Neuron is using its own rigs, with normal…
So, let's introduce myself to you guys, but first I would like to thank Wulf for letting me continue this awesome community challenge for and with you guys. He did a great job so far, and I hope I won't let you down for sure !! My name is Oliver and I am as well 3D artist like most of you are, and am always striving to…
Greetings! Although technically not a VG artist (hoping that doesn't cause a mod to kick me off before things get going), for the past many years I have been working in simulation - low-poly stuff only. My day job is technical lead for a department focused on driving simulation, and my work is primaly ground-vehicle based…
I was wondering about texture map sizing conventions I commonly see for assets developed for games. When artists are made to produce textures of a particular size (512X512 for example) is it done because of the amount of memory it is assumed a texture of that size will tax the gameplay engine (in kb) or; Do game engines…
Hey guys, long time lurker 1st time poster. Recently finding myself unemployed I've decided to use the time on my hands to build a folio, so I've returned to a Harry Callahan character I began for a challenge here but never finished. If you pros can give me a few texture tips I'd appreciate it. It currently weighs in at…
Hi guys, I was just wondering if you have any suggestion for a good 3D artist laptop. I've been googling around but can't find any good articles. My first idea is to get a Dell Precision 7000 with a Quadro M2000M in it but I don't know if a GTX would be better.…
I finally have some free time to learn Modo, and with the recent release of Modo 701 and that recent vertex normal script, I think this is the perfect time. I am watching a video tutorial at the moment but it doesn't cover a lot of Maya specific things that I like. Question time! 1)I got Modo setup to navigate and control…
Hello , Sorry if I posted this already in the wip thread , but I feel that I need more technical advices and guidance than showing it off in the Wip section ,.... So I hope you won't mind if I post it here instead and I update it here , couse I would really like some technical assistance or guidance to develope my project…
Hey guys, Im new and I am assigned to do a low poly ( 500 tris or less with a 128x128 texture) human male with realistic proportions. I did a couple 3d characters before but they were all in the 7000+ tris so this is really new to me, and sure looks fun to do too :D I was browsing a thread earlier where you guys did really…