Ok so there are a couple of things: - Ray tracing in realtime uses heavy denoising on some passes, because otherwise it would require hundreds of samples which would cause 1 fps or less instantly. Global illumination is the most critical one here. Cast shadows only needs a lot of samples when the penumbra is large, and…
Hey guys and gals, I'm still here and still working on the project. For the last 3 months I did a lot of content for it and started to work on my instagram account, trying to get some attention to the project and make some buzz around it Check it out! https://www.instagram.com/labskamino/ I am not sure in what format to…
I was looking at Paul Pepera's portfolio and I'm really fascinated with how he's added noise into his high poly renders. example: Does anyone know how this is done?
...as far as living costs and the game dev scene as a whole. For example; I hear San Fransisco has an active game dev scene but is very expensive to live in.
Hello all, I am currently struggling with giving joints names. What is the most efficient way to call them? How do you call fingers for example? Cheers