I originally was going to name the topic more speficaly, but I made it like this so I can address more issues as they come up. Tos start with, in manual vertex mode of the skin modifier, if I open up the weight tool menu and attempt to select vertices or do anything, the vertices are deselected/cease to be displayed, and…
Hey guys, pretty new around these parts so my apologies if this is a little more 2d than you are used to. I'm Ethan and typically I'm working out concept sheets but these are just some illustrations I've put together in some inbetween time I've come upon recently. Adventure Time Illustration based off "Shankhill Butchers"…
Hey guys, So i'm trying to learn basic Mel scripting. For my first script, i wanted a tool that could set up joints and orient them based on a character's topology. It works, but only orients joints to the world axis. Now if I select verts or faces in component mode, a local rotation pivot will appear (as shown in the…
@pixelpatron Thanks so much for the feedback! It is feeling a little bland. I will try to add more variation to the textures, as well as work on my lighting. Hmmm looking at those references, maybe I could break up the building height to have more variation. You have given me lots to think about. Thanks for taking some…
Saw it last night, freakin amazing movie. It moved into my all time top 10 fav. [ QUOTE ] I was sitting in my seat, waiting for some major explanation about what the hell was going on. And I never got it. Before I knew it the movie was over and was thoroughly dissapointed . [/ QUOTE ] I'm going to say something totally…
I've not done any art with it but I did have to build a little plugin last year to handle some naming issues on an older painter version. from what I remember you get a texture set per tile and you can paint across tile boundaries - i forget whether it's possible to assign a different shader to each texture set. on more…
Hi This is PrsmArt Productions here. A bit late to initiate the project and thus the post but finally decided to go ahead. We are making a short movie based on our characters and environments. Everything which we will use would be designed and developed by us only. Will start posting the concepts and the WIP very soon..
Ok, I think I figured out about the posture now. Her weight was mostly over her heels before, and so now I move her centerpoint more forward. Currently resting over the nose of her feet. Though I have seen many examples of the characters resting weight over the toes. I moved her whole body more forward, and a tad more for…
Cars, among other products get more complex and inventive as the manufacturing processes get better. I wouldn't be surprised at all to see that newer cars are harder to model than older ones since their shapes are developed a lot more in wind tunnels and with more complex computer programs. Going way back, cars used to be…
Possible newb question; how do you set independent shading modes for objects in Max? Example: I'm modeling a low poly mesh over the high and want to display the low poly in wireframe but have the high shaded only.