Hi everyone, here is small game that I created with a new method that involve just ZBrush, Photoshop, and Unity. This is a simple and fast pipeline. First create concept/ assets using ZBrush, then render out with BPR render using the material and light your intend to have in the game. With the render you move to photoshop…
A tilable texture atlas with overlapping UVs would be the most efficient and impressive method to use with environment art - such as your building. The more assets that share the same texture the more a game engine (and your graphics card) will love you. It's not always necessary, but it's one of those things that doesn't…
You are now in a struggle to death against Birdmans tomb: http://boards.polycount.net/showflat.php?Cat=0&Number=198587&an=0&page=0#Post198587 First thing I would do is look over your polydistribution and redistribute some of them to match the style of the concept better. Take another look at the concept, much of what makes…
Enemy Territory: QUAKE Wars is out! I figured since ET:QW is the first title I've worked on in-house and had published, it deserves a thread here... We went gold around the time Halo 3 did (just before they stole all of the CD manufacturing plants...) and our Europe, Asia & Australia release was today! ET:QW should hit…