I've been trying to get my feet wet with some environment modeling and I've run into a few hurdles. I was looking at Kevin Johnstone's Gears2 thread, and how he made modular brick pieces to build up walls and columns. What isn't apparent to me is how he deals with the partial brick pieces on the end of his wall chunks.…
Hi, I just downloaded 1.6 and playing around with the demo scifi helmet in trial mode. I started a new project and loaded the mesh/id/ao/norm. It opened with PigIronBlk set to a darkgrey id, chrome to white id. I changed the pigiron to blue, chrome to red, and added a graphite to orange id using the icon on the right of…
Hello all! After much deliberation over ideas and concepts, I have chosen to do an artwork focusing on Illaoi and her story. There are two concepts that I am deciding between. The first is Illaoi as an initiate. The second, focusing on her as the truth bearer in the temples of Buhru which are briefly mentioned in her lore.…
About Fire Totem is a new team with a commercial focus, looking for potential team members to join as starting collaborators. The team is still forming and currently we are in heavy need of 2D/3D artists and animators. It is lead by the lead programmer. Please bear in mind that our intentions are that of a commercial team…
I feel this will be an excellent competition! Plenty of nice looking projects out there already, I especially enjoy the threads of Alex04se, WarrenM, Jellied Whales, Scampbell & Dawnson -- inspiring! I do not have much experience with environment art, but I still wish to make this one of the threads to watch. My Throne…
Greetings! My name is Alain Berset and I am a freelance Senior character/Creature artist from Switzerland working remotely. I am specialized in game ready characters. Here is my Portfolio: http://www.alainberset.com My Fields of competences: -Character/Creature Design -Character/Creature Sculpting -Retopology -Character…
Thanks! I've been looking to adapt the guity gear style of cell shading. Character creator comes with a cell shading solution and there are a few approaches to cell shading in Unreal 5 and Blender which can create visuals comparable to Arc System Its lower priority since I don't know of any studio local to where I am that…
I'm just wanting to have a quote on this model that I want to be tweaked. Here's the model as on it's original files, along with the FBX. So, what I wanted for this model to be tweaked were these:> Both Ulquiorra's wings and tail moving.> Eyes blinking> The hole in his chest transparent, so it's see-through> The darkish…
I still suggest to bake to lod01 or lod02. Lod 03 may just have not enough geo to support proper baking at all. Just edit/project vertex normals the way they would stay in same direction through lods. I usually just copy/paste vertex normals from one lod to another. Thanks to Blender it's IMO easier there than in Max . It…
@ant1fact Not sure if you're asking me or kanga but I was using the move hot key. I should have mentioned that in my first post. After a move operation starts with a hotkey there's a fixed offset between the mouse cursor location and the object origin. This could lead to a situation where the user has their mouse cursor…