ok will look for good example ok not the best example, different style tree from a game i worked on a couple of years ago, Leon warren my lead at the time actually made the tree you can afford alot more planes than these have, maybe 3 plane for every one that i have as your not rendering a forest, make the main plane cover…
Hi so I was wondering if I could get an opinion on something. When you finish your model and about to export it, is it a good idea to sometimes remove extra edges. Here I have an example incase I'm not clear. You see I have these two boxes next to each other and they have it where lots of edges to it. Now if I wanted to…
I'm very new to 3D graphics so excuse my lack of knowledge. So from what I understand, there does exist a technique that modifies each polygon's/sprite's colour at an individual pixel level. So in theory, it should be possible to tell a computer to colour each character/object as according to a concept art right? However,…
I would love to move to Substance for baking, but I've never managed to squash all the little bugs that prevent me from doing so. For example, Substance's Match by Mesh Name feature is excellent for baking AO and getting that occlusion where meshes collide, but I'm always getting artifacts like in the example pictures.…
Hello, Normally i would texture everything on one map for example a barrel or chair. However, i have recently started to try layered textures so i would have a base colour map and seperate maps for details, occlusion etc. The texture size of the multiples is smaller or the same size as a single texture but the quality is…
I have been experimenting with creating tile-able textures in zbrush and have had some great success thanks to these forums. However I have found that these types of shapes in the following screenshots are confusing me as to how to set it up. Rock shapes and repeating patterns like bricks are easier to setup. Example 1:…
Recently I have been using this workflow and I created a write up on how its used. The high level of it involves converting a tile-able photo source to normal map, then creating a pattern of the normal map. These patterns are then able to be quickly applied as an overlay normal map onto an already existing normal map. As…
I am texturing a hard surface modeled figure and want to add decals in a separate layer (Graphics etc). What is the best method for adding the decals? I know I have to use to Bitmap inputs (One for the image RGB with the pre-multiplied option disabled) and one for the Alpha (With Mono Channel Output on Alpha). Then use the…
Hey guys...I have no idea why this is happening... I don't think I've baked floaters before...decided to do it on a project I'm working but then I noticed some weird stuff happening...so I created this example to show what's going on... The padding of all the floaters stays inside of the UV island...the bar for example,…
@Eric Chadwick I use that as well! I find it handy even for some sites that have a dark mode, because with dark reader you can also control the contrast and temperature. For example reddit has high contrast that bugs my eyes, but with that extension I can adjust it for comfort. Polycount is perfect as is, of course.…