Does unity automatically batch like materials? For example, I have a bunch of Bumped Specular materials where the only difference is the "main color" swatch which is being used to recolor a diffuse map. Will unity batch these?
Hello, I am wondering what the cleanest solution would be to solve this type of corner in high poly modeling. Could someone help me out with an example maybe? Thanks! [img][/img]
Is it typical to combine maps into one big map when doing enviroments? For example, if I'm doing a factory scene, and I have a barrel, crate, trash on the ground, etc, is it common to combine those into one big map?
https://www.youtube.com/watch?v=uL0rO93lvZk&feature=youtu.be A work in progress. A few noticeable things still to fix such as the left arm for example. I'm more than happy to receive critique because that always helps!
What is usually the better way to make hand paited textures for stone or wood for example. Paint it all in photoshop or scuplt it in zbrush and then finish it off in photoshop. Thanks
Hi animators, is there a way to do this? For example, lets say I have a bunch of Set Driven Keys channels that I've set on a hand controller, is there a way to filter the channels by their name?
hello guys iam trying to make fur and hair for games , i used z brush for that (fibermesh) and it didnt work quite well iam taking this example thanks guys hope u help me
Does anyone know how animated textures work in game engines? for example some games handle a character blinking with an animated texture. Kingdom Hearts did this for lip sync.Is there a way to simulate this in Max? Thanks
I'm trying to set up megascans ground materials in maya with Prman as the render engine but I can't get it to look like the example can someone please help me Thanks in advance