Maya uses the shortest edge for triangulation and it will change which edge it's using as you edit your model. If you need to guarantee an edge just split that face the way you want. It will also flip edges while objects are animating if the shortest edge happens to change.
Hi I'm trying to texture a simple model made in blender but after I exported the model to substance painter and baked the normal map I found some strange arifacts around some edge: It look fine from this distance maybe I should add an edge loop? I fixed an edge loop here but the result are less than stellar some more…
ODins3d the slide edge tool is not quite the same. With Max's adjust loop tool it adjusts both edges on either side of selected edge at the same time. Maya is just sliding the selected edge.
workflow wise maya is different than Silo if you want to do a an edge loop insertion you have to use the "insert edge loop tool" and use it in an edge and it will split the rings of this edge.
Well, it's not one click there but almost: in edge mode select a single edge > edge loop> edge ring>vertical or horizontal. I have 3 neighboring keys appointed so it's like 1,2,3
Hi, i have recently got back into 3d modelling, how would i go about fixing the topology of these booleaned cylindrical columns, i want to keep the edges of the columns so the maintain their shape, would i have to add extra edge loops? curious as to suggestions or whether the problem is in how i went about modelling them…
Is it possible to make border edges a different colour. I know that you can make them thicker than regular edges, but I'd like them to be a different colour.
Hey everyone! The shown edge is shown as a hard edge (green), but when adding an opensubdiv modifier it is shown in a smooth way? Do you know how I can fix this? Greets Christoph