Hello, I am an indie game developer working on a first-person 3D narrative game (mid-poly, atmospheric/stylized — not photorealistic) built in Unity 6 URP. The game spans five distinct environments ranging from warm domestic interiors to cold institutional facilities to overcast outdoor settings. The same room geometry is…
Project: Prospera - a Renaissance-era island logistics city builder (think non combat Anno in pre-industrial Mediterranean) Developer: Velarion Games (solo indie) Engine: Unity URP Type: Freelance / Contract Timeline: ~4–6 weeks after a paid test task (flexible, quality first) Budget: $3,000–$6,000 USD for the full scene,…
Hi People, just want to show you what i´ve started since yesterday. Here is my reference picture: There i was yesterday: And here i´ am at the moment: The Mesh is baked down from a High Poly and has now 1K Triangles. Texture complete manually made in Photoshop. I know that there are some missing details, but i think that…
Hello everyone! Here´s something I´ve been working on a while now. This guy was going to be Travis (DeNiro in Taxi Driver), I liked him before, but now I see it didn´t come out that well. Anyway, here he is: Textured - wip, sucks big time so far, but I´m going to - it´s really hard for me to say - use photos... For so long…
Hello,Is it possible to use GN to create a collection of randomly shaped objects, but while keeping neat low poly quad topology? Like so that you can increase the number of faces the object(s) have and it automatically keeps it quads? I feel it is, but can't seem to figure out how. Thanks
More money to waste... so the initial investment for perpetual is gone :S... yea... SP have a big team giving support etc so the development will probably never be compared to an open-source app. But... things change. There's a few options out there. If the majority of people switch and support an open-source app (or…
Hey barnesy, now I know you're going to hate me for it but Ive got some crits that may help you. Overall you're doing a crackin' job and I know your keen to get this project finished but there is a few lose ends that could be tied up first. Mainly the size of her head, if you right click to view image on your latest…
Thanks for your feedback :) Its interesting because actually I really wanted to archive a clean look in the indoor. I believe that everything needs to make sense and in that case adding dirt/dust isn't relevant even if that can add some extra details. But in fact there are already a lot of decals! There are around 90…
Hey [HP]! Thanks for the response. I added your category ideas to my list. :) Yeah i guess most artist are working on their own library and objects to help them on their projects. I think this might appeal to people that are just starting. Anyway Ill see as I go what Ill do. Thanks again and good luck with your Eat3d…
Hello everybody. I´ve been around every now and then but mostly as a silent spectator. Also I don´t have as much time for this stuff as I used to. :/ About teh concepts. Well, it´s not that we completely lack creativity but after trying to stick as close to existing minatures as possible (which is hard- I don´t always like…