I made some change to the texture of my mantel clock. Then I created several props to add to my scene. The white planes on the wall will be the paper that shows blueprint of clocks and some old articles. I'm still figuring out what other props I should to make to add to my project. I really want to find a way to create…
I'm using the latest Photoshop CC release (2014.2 at this point) and whenever I boot it with Quixel it won't let me drag & drop any files into PS. I tend to open files this way most of the time, so it'd be good to know if there's a way to get this working or even if this behavior is intended for some reason. I recall that…
Hey man, I think your night time lighting could use a lot of work (particularly in the images). The contrast between the lighting and the rest of the environment is making it so my eyes are instantly attracted to the very bright lights, and I'm not looking at the rest of the environment, which is too dark to see if I try…
Yes I think baked lighting with one or two bounces is key if you want your game to look next gen and different than what is currently out there. I think we are going to see developers drop normal mapped shiny town for realistic baked lighting on environments in the near future. Only draw back is the second normalized uv…
Hey guys Got a hardware problem it seems.... I have a Duel BootSystem with Windows98SE and Windows2000,Basically we increased the RAM from 512 to 1024MB and Windows 2000 works fine,but Windows98SE is refusing to boot up properly . Is Windows98SE having problems reconising the new ram or could this be another problem?…
Hello! These are the living quarters on board the spacecraft. The level will consist of three bedrooms with bunk beds, a general toilet combined with a shower, and a corridor. Since this is a modular environment, I started by creating a level map out of cubes representing individual modules. The next step was to create…
Hi :) During the last month, I started working on my first full environment as a side-project and figured it would be a good time to start posting my progress to get feedbacks and review what I've done (it's a good way to stay motivated). My goal was to learn Unreal engine and try to gather in a single art piece everything…
you could start by organizing the parts by region, by asking: "which of these objects are Locally owned by the library vs which of these objects are Global to Pandaria?" some textures always go together, like the parts of the pillar and the bookshelf, so they should be on the same sheet. the hand rail is made from similar…
Hi John, It's not that it's bad, you clearly understand the relationships between different types of materials and how to make them work together. What IS missing however is context in what you're trying to make; or rather, you're not attempting to tell a story with your textures aside from "Hey! This is some dirty…
thanks theonewhoknocks I can see what you mean by having the textures without any variation. I textured most of these props using DDO and the rest with just Photoshop. All my props are done in 2048 x 2048. I will sometimes combine props into 1 UV map. That may be the reason why you say they look low res. I'm not sure if it…