Instead of trying to change which material function is fed in the rock material you can have all your material functions present in your rock material and only enable the one you need by using static switch parameter nodes. This way you can switch between which material function is used simply in the rock material…
if you edit an object material dropped from asset browser and then drop another object using same material Blender should recognize it and apply the already edited one for your current scene. If your scene happened to have a material with a same name you get material.001 and so on. Imo it's a biggest disadvantage of…
Looks like a great beginning! Designer is super powerful, it just takes some time to fully master the various nodes. Here are some tips for each material: 1. The normal map here looks quite intense, when you might want to use a combination of height and normal. Height for the big shapes, then normal to add smaller details.…
Hi Y_M, happy that you find that stuff interetsing :) . To be honnest everything in those my material is pretty simple. Here are the main steps of that Overwatch Fanart : I always start just with the layout, working on what I call "naked material", the layout is never final but help me to find the level of detail I want…
Copypasta from: http://joscelinfrost.blogspot.com/2015/10/friday-wrapup-spooky-edition.html Happy Halloween everybody! This week didn't quite go as planned but still managed to make some progress here and there. The barrier of course was my storage hard drive dying on me, but fortunately I already have a replacement…
Pushing forward is a great idea. Your flat greys are really throwing the lighting off. Can see how your stonework could use more lighting, but throwing more lights at it is overblowing your whitebox materials. You might consider tuning your white material in the meantime so you can pump up your lighting. Other than that i…
A static mesh will have the same number of materials as you apply in Maya, in the same places. You can apply materials to a static mesh by either double clicking on a static mesh to open up the static mesh editor, which will apply it to any instances of that static mesh that hasn't had a seperate material applied to it.…
It's not a corruption, it's simply that at some point down the line, especially if you were painting with MRGB like you said, you've simply given those patches of the model a different material. With the exception of the flatcolor Material, what you see in zbrush is a combination of two things; the current color/polypaint…
Toolbag v4.06 (4064) Win10 laptop Intel(R) Core(TM) i5-6200U CPU @ 2.30GHz 2.30 GHz Ram: 8.00 GB 64-bit operating system, x64-based processor Hi! Trying to paint opaque albedo over a toolbag material. Placing the paint layer under the material layer knox out the paint layer and when the material layer mode is multiply…