Hi there, Moving across to more realtime stuff, I've noticed with Unreal Engine the best way to use custom assets between projects is to create a project with...custom assets. Is there a solution out there, where I can upload assets to a program and get a drag and drop happening much like Quixel Bridge? Would be amazing to…
Hello guys! This is a School project I've been working on lately. I'm trying to get it to match the concept on one hand, but on the other hand give it more of a cute 3D-ish feel rather than just flat. I would like to hear your opinions about it, what is it missing? are there any major problem that should be fixed or…
Looking at the reference I think that the light is dimmer, like a slit that gradually opens. At dawn you do have this very pinkish and horizontal light, it feels like a slit on the horizon but its dispersion is much higher than what is seen on your image. I think you would gain also to add fog on your mountains to make…
Hey there everyone, So I had a couple scripting issues that I've been trying to resolve within UDK Mobile, but no luck thus far. Posted on UDK's forums but I figured I'd post here as well in an attempt to get some assistance. Wondering if anyone else has any input as to what I might be doing wrong or what I could do to fix…
Was going to try and make an environment scene and this will probably be the first prop for it. Going to be embedded in rock like it was carved out. Game model is about 1200 faces. Here is the high-poly...
Can I rotate and place the UV parts to my liking in the UV editor? Or does it have to be exactly as the original layout result? Heres the model I created and the UV set:
I'll 3rd Silo. Its amazingly cheap, stable and user friendly. The 30 day trial is more then enough time to fall in love with it. Ever since I picked it up I was left wondering why Max and Maya don't work like Silo does. Because its so cheap its not hard to convince employers to pick up a copy or two. After taking a few…