Hello Polycounters , we have been working on this at snappers for a while now and thought of sharing the video here https://www.youtube.com/watch?v=Vo_FALeUc8c&t=1s Features: -FACS-based rig. -Adaptive rig: which allows combining any number of expressions using optimized list of blendshapes. -Real facial muscles…
So.. I've got a fairly far developed rig. I just realized I've been naming the joints based on the side of my screen they're on rather than based on the character. IE the character's left elbow is named Joint_Elbow_L for everything to do with the Elbow. Controls, IK, ect. I'm aware that this can be worked around.. but it's…
Hi! I’m polishing an Unreal scene (cave ruins with a shallow pond, god rays, big stone head, doorway, torch character). Could you please give me feedback on what to tweak or redo in this Unreal scene so it looks more polished? Thanks in advance! Goal: push it to a more “AAA” look for portfolio.
Long time no see ! So the "Tormented forest" is a new project. I want it to be dark, scary, oppressive.... My main reference is Darkwood from Fable universe, the forbidden forest, and the Nighthaunt lore from Warhammer Age of Sigmar. I want to focus on vegetation and trees because that is something I don't usually do ! Do…
Hey guys, new to the site as a member. My first posting here. I've been working on a Y-Wing from Starwars for sometime. Difficult to fit the time in (its always to the way isn't it). I've started the texturing, I will say now that this is old skool :poly108: No PBR render materials, No Mudbox, No Z-Brush. This is Maya…
Isn't it always....... ;) For Max check out Rune's Super Simple Rig. It's free to use and is probably the best(constantly updated in production) rig out there for Max. Rivals any of the Maya auto-rig solutions. It doesn't support mocap at present but I just tested it a few nights ago for a UE4 pipe and it worked perfectly…
I had thought of making my own chewy suit, but I can't find any good 'hair' for it. I had considered getting wigs and sewing them together or onto something, but I didn't realize how expensive even cheap wigs could be :/
Hello everyone I present my new job a pig with human form, it was a challenge for me to create a mix between pig and human especially on working more at the detail of the skin ,so i hope you like it.
MOST RECENT: ----- I'm finally making a topic for this concept that I've been brooding over for the last couple weeks. I don't know the full detailed background of my beast yet but my basic idea is that at one time this supernatural creature had wings and lost them, maybe akin to something like a fallen angel. Consumed by…
I created this anatomically sound basemesh and rigged it in DAZ. My aim was to mimic physiological muscle and skeletal movement as accurate as possible only using basic general weight map rigging. Feedback much appreciated.