Hello everyone, I have 6 different Technical Artist roles working on respected AAA-titles throughout the Pacific Northwest and I'd love to share them with you! Here are some brief summaries of each position: Redmond/Kirkland, WA, USA Technical Artist (Shader- or VFX-focus):* Shader-focus: GLSL, HLSL, custom shader creation…
this game is just driving me insane !!! 1- the game is very long 2- Characters are so attractive as design , and there animation is smooth 3- all the music tracks never gets old 4- an amazing story 5- a lot of characters , not like most of the games where you see a lot of duplicated stuff 6- backgrounds are pre-rendered…
Hey folks, So after a good reception for my Batch OBJ Tools for 3ds Max, I sat down today and wrote one for Maya too. I'm happy to present mopMultiObjTool script for Maya! You can download mopMultiObjTool.mel here, or by right-clicking on the screenshot and choosing "Save Link As": This one has a slightly different feature…
We're kicking off another contest here... The Polycount BRAWL² Tournament! _______________________________________________________________________________Theme: Multiverse / Mad Max / Dystopian world, with the Inspiration of previously designed titles, stories and designs by gaming artists of the past, present and future.…
Hi, =) I just found a free script for maya recently. And I think it helps you. ;) https://www.artstation.com/marketplace/p/P1kY/mel-fan-connect-script?utm_source=artstation&utm_medium=referral&utm_campaign=homepage&utm_term=marketplace
I've not found anything indicating that's possible to do. I've seen others use a script as a workaround that centers all the objects to 0,0,0 upon export. Farfarer provided such a script in this thread, but I don't know if it works in newer versions of Modo.
@JaySmitt really worth it, there's over 4 hours of video just on scripts and workflow alone. Though 3 scripts that are used you have to pay for but personally they are really worth it. Thanks, I hope to post a worthy update by the end of the week.
If you are a maya user you can check out my render ready script on Creative Crash. http://www.creativecrash.com/maya/marketplace/scripts-plugins/utility-external/misc/c/render-ready-and-city-builder-release--2
UV deluxe has a script that does that and it's free http://www.creativecrash.com/maya/downloads/scripts-plugins/texturing/c/uvdeluxe I actually use UV Ninja, but thats costs a few bucks (Worth every penny in my opinion)
Looks like I am in need of an upgrade then haha. I bought the indie version on Steam awhile back, we don't have scripting or any support for custom commands and those Seneca scripts look really really good :(