EQ: Why don't you just use two edges at each peak and valley instead of one central edge with support edges? Wouldn't that eliminate the pinching? I think the reason it's pinching is that the geometry is just too sharp.
Im working on the Low Poly now, for the main turret middle where it has a beveled edge, can i just leave a single edge on the low poly or is it best to chamfer it for the normal map to get that smooth edge better?
You can change some of this behaviour in the tool options. Just change it from "relative distance from edge" to "equal distance from edge" to get a new loop that's equally distant from the edge you want to support.
Shoot some edges where the tile edges are,your texture/surface tension is too high causing waviness.This is because your uv's are perfectly straight,but your geometry isnt...shooting some extra edges is the solution here
and check out the edge above the large speaker (that starts in the right corner). Seems like a edge loop is doing weird things there. Also, the 4 rectangles sticking out on the smaller speaker, you are missing some edge loops there.
you can kinda get around it a by extruding (instead of chamfering) the edge with a height of 0 and then welding the middle edge to one side, you will have to stretch the edge uvs a little bit after but it should make things easier.
What are you saying? You could easily float a smooth edged bit of geometry over a hard edged corner, but, you could probably add in the geometry to make that edge smooth in the model in the same amount of time really.
I've got the outer edge and the inner edge as splines right now, which somewhat worked, just when I converted them to a polygon, there were no edge loops. Could probably add in correct/decent ones with Polyboost.
MODO | Wireframe Texture with Edge Selection Sets This quick tip shows using the Wireframe Texture with Edge Selection Sets in MODO. http://www.pixelfondue.com/blog/2017/4/7/modo-wireframe-texture-with-edge-selection-sets
Loosen up your edges a little bit. Also I think your low poly has all hard edges. There should only be hard edges on UV island borders. Also are you using a cage for baking?