Hello, So I was told that in substance designer you could create these materials that could then be used in unity and control it's color. I have this weapon with a power gauge thing (by default it's grey, but i wanted it to fill up with a blue color as it is being recharged). And I was told I could create that effect in…
Growing up I was a very BIG on video games. I loved playing games after school and on the weekend(of course when my choirs and homework was done) MegaMan was always a hero to me, he would defeat a robot and use his new found ability to defeat another villain. The greatest thing about this game was that you had to figure…
Looking for a 3D artist to create characters and rooms from concept images. As well as work in Unity rig and animate. We are also interested in using a style that uses swatches - i.e. https://www.polygon-treehouse.com/blog/2017/12/6/swatch-magic If you're interested send an e-mail to mat@funatomic.com with your rate and…
This is a sculpt I just started and I am just looking for a little direction in terms of anatomy and stylization. I've been looking at different games such as Asura's Wrath and Magic cards from the Scars of Mirodin set for inspiration but I don't want to push any one way without someone else's opinion or a little critique.…
Well to put it simply, I just finished custom anims for a custom skeleton in ut2004, the problem is the karma ragdoll is all messed up ingame and the mesh doesn't conform corrctly to anything, it sits 5 feet above a vehicle when driving it. Would it be at all possible for anyone with Karma experience to help me. I'll…
Hey! It's inspiring to see so many sketchbooks with such progress, so I want to make my own! I graduated from college recently, so I'm trying to get better at maya, Zbrush and 2d art while i look for a job. My first project is a magic lantern, used for proyecting images in the 17th century. I took reference pictures of one…
No problemo amigo. Here is a mix of Modelling tutorials. Next stop procedural modelling,rigging, animation and then onto simulation magic. Time to get on it! https://vimeo.com/388027939 https://vimeo.com/351204346 https://vimeo.com/326620692 https://vimeo.com/228391688 https://vimeo.com/242640217…
Take a look at mGear its a modular system and you can add features as many as you like. Its to complex to learn to crate such rigs. They use custom solver and a lot of python magic. mGear is free and super fast and easy to learn. If you dont try to become a rigger i wont try to learn it. It does take years to master like…
Aside from the obsolete Maya tangent basis mismatch(which is unavoidable), tri-planar isn't a magic bandaid for seams. It isn't suitable in all cases and particularly with very specific tiling patterns. Pressing C to cycle through the channels you can isolate where the seam is and add a layer at the top of your stack, set…
It's cool addon, I use it regularly just because it's homely inside Blender. But to be 100% honest it doesn't do anything magical, slightly glitchy and probably slightly behind 3ds max native toolset for retopo which is pretty powerful actually. I makes non-manifold geometry regularly you often wouldn't notice and Max…