It was a privilege to work with such a great team on this and it was exceptional to be able to re-visit and revive a game I had loved so much before. Gears was very interesting since a large part of the style came from the smart workflow the original team had applied while working on the game. We couldn't simply replace…
are all the details of the clothing (belt and straps) sculpted as part of the same mesh as the shirt and pants? if thats how it is, id say remove that and make them separate objects. generally if its a separate object in real life, it should be in 3d too (for a high poly mesh at least), but for your character it looks as…
you can do it in zbrush by dropping to the lowest sub D, masking everything apart from the part you want more dense, then ctrl+D subdivide it obviously not the best solution for a fine piece of technical modelling, but ideal for organic stuff perhaps you could always do it that way, then manually clean it up afterwards
for readability and ball's sake it might be a good idea to cover the front part of his pants with such an orange box as well... check out as well: http://www.ericspitler.com/images/gordon-tf2.jpg http://www.game-artist.net/forums/work-progress/3956-tf2-freeman-6.html…
it is ciute, nice texturing. Something cool i you want to add to your character you can put the bottom of you pants on a element ant move it a bit with an alpha or something so it doesn't look too fit on the Orc legs. You can also do it on the waist part. But it depend of what you want
I don't agree Holmes' character was not needed. She just should have been played by somebody else. Apart from the fact that she's not the best at acting, she just didn't look the part. Too well made up, too clean and too young looking for a downtrodden DA's assistant in dirty grimy Gotham
Hey Polycount I know this forumn isn't primarily geared towards these kinds of questions but here it goes anyways. Me and a programming buddy of mine are developing an android game along the lines of mafia wars. We have a pretty decent UI implemented thus far but we are now diving into the actual game play mechanics of it…
I know this is possible because I was able to do it recently with another model but... what's the proper, or 'official', way to import a model with multiple UV sets? Here's the problem: I've imported a model (.OBJ) with two separate parts - each with it's own set of UVs. I see the two parts in dDo and can texture one part…
Hello! Thank you for answering, I'm pretty sure I have done those things which is why I'm so baffled that I'm still getting these errors, like for example at some other point I didn't get them, it just seems so random. Here is my cage, it kind of improved the screw but it still has those weird pixelated parts. There are…
This one is model using for game, cause it gonna be use for some cutscenes and game menu so i have i have to increase its polycount, it will have some LOD models using for gameplay later . The reason i split it into parts cause i think this one is wearing armor so i if want these splitted parts wont be deform by skinning…