wow i really love what you did to her front legs. it looks just like shes walking on her toes. her head might be too large. I would shift her torso a bit backwards, so the transition between the human torso and the human like fore legs have a more natural transition, but idk if thats was your intend.
That National Geographic pdf is so condescending Personally, I don't give a shit about middle east geography and whatnot, and I'm not afraid to say so. How many africans do you think can point out South Carolina on a map? The US is important! They should know! And oh, China has FOUR times our population, not TWO as most…
Hmm yes it probably is dif texel density sine I haven't gave it any thought at all here. But on the other hand, the plate is 256 and occupies almost the full 256 map y-wise. and if u turn it 90 degrees it matches up halfway to the box which almost occupies the full 512 length of the texture. I'm not sure that's how you…
Hey Elie, if you're serious about dipping into the world of anatomy sculpting I highly recommend picking up the .pdf version of Anatomy for Sculptors. It has heaps of wonderful and easy to digest anatomy information. I suggest masking and breaking up the object into separate meshes. This allows for more control in between…
It was my first take on a realistic character and hair so if it looks odd it's most likely because I could've done a better job. Or maybe it's because I overdid it on the contrast while tinkering with the render idk. Is there a specific part of the body you'd take a closer look at? While working on it I reached that point…
Finaly found some time to work on the rifle again, guess i am pretty much done with the highpoly, maybe some tweaks here and there, but no more big changes. This is the first time i am using floating geometry for the highpoly bake. For smaller parts like the little screwholes it looks good, but for the big "things" on the…
If you're interested in technical details, here's a talk on something similar in Cryengine: http://advances.realtimerendering.com/s2010/Kaplanyan-CryEngine3%28SIGGRAPH%202010%20Advanced%20RealTime%20Rendering%20Course%29.pdf It also mentions storing 16 bit normal maps in 8bit 3dc through encoding improvements and the same…
Have found maybe a bug or idk, but after 30-40 mins of working in Painter 2, layer's filters and opacity stop working (responding). Changing it and nothing happens. And I'm trying to use Tri-Planar projection and almost every time got seams for different patterns. The Position and World Space Normals baked with correct…
exact keyframes as far as I am aware seems like importing separate anim files is the way to go usng @ animation. haven't full tested yet but seems promising yeah this is my WIP . edit got rid of the sliding foot thing on the idle. Seems to be best to load separate anims TBH http://www.mikerusby.com/images/guardtest.html…
The game looks a little slow, but I think the animations (or lack of) are making the problem look much bigger than it is. The player could use a combat idle animation, as it is now he just stands there and his animations are a little stiff and slow. Also, it seems odd that they walk instead of run in combat. Combat should…