This is a 3D Modeling and Rendering project Software: 3DS Max 2023, Vray, Photoshop. Modeling of the interior space based on CAD drawings and a few reference images provided the client. Some interior objects is also modeled from scratch, after completing the rendering, post-production is done in Photoshop. Project…
GAME ASSETS PICK UPS i've blocked out some of the picks up seen here. KARLY the player character is based on my sister. her favorite colors helped define the color palette used. TANK 1 - DAHLIA this tank was named after my niece. armed with a machine gun, it can dispatch the Emperor Scorpion that blocks the path to zone 2.…
Hi Polycount! We (3 friends) have started a project for an open-world single-player survival game for Android/iOS, and I'm working on the 3D assets. Any advice/comments would be really helpful. I'll update the thread weekly. Burning Barrel : 512*512 Base Color 256*256 Roughness/Metallic Texture 512*512 Emissive map 537…
Ok, I'm getting pretty frustrated, and possibly because there aren't a ton of places with 'internships' in the gaming industry. I've only got a few weeks left to find a decent internship or I'll be tutoring kids at school for 3 months during my internship time. Any ideas? I've pretty much emailed all the companies in…
Hello Everyone! I sculpted this Tauntaun-inspired skull to help promote my current Kickstarter campaign 'Skull Wars'. The gist of the campaign is that I'm building 15 skulls that are inspired by the characters and creatures of Star Wars. From Yoda, all the way to Jar Jar, I've tried to keep it interesting. - This skull was…
just some stuff i don't think i've posted. in order of oldest to newest. did this some time in college for some silly steampunk game based on that tribes engine that predictably went nowhere. but i still like this design. i can't remember when i did this, but it's called 'sadbot.jpg.' go fig. a goofy wanna-be ashley wood…
[size=+1]Friday November 30th 7pm 1356 St-Catherine W. Les 3 Brasseurs Crescent. [/size] OP: Ok I get winds of folks wanting to get together, so I don't know what the hell are we waiting for :D I was thinking closer to the end of November so everyone has the time to clear up their busy schedules. Would something like…
Hi all, Digital Drifters is an independent team working on a UE4 title. We're currently building into a vertical slice of our game - the game demo. We are looking for people with demonstrable skill in creating quality 3D art using "next-gen" techniques. Those techniques have been slightly altered in UE4. Not only can we…
When I import the mesh inside 3DS Max, it comes with the materials and textures linked to them that you can see in screenshot 2. For some reason, texture "M" (cf screenshot 3) does not seem to be used when the mesh is exported. Truth be told, I have no way to be sure the current textures are in their correct places in the…
Ok well I'm glad you don't but let me give you 3 reasons as to why this isn't an optimal workflow.. outside of having un-synced engines. 1: LOD'ing will work far better if you aren't having to have all the geo required to keep a normal map with gradients from failing. If you plan on becoming a professional artist at some…