You should consider working as a technical artist. A good technical artist needs engineering skills, art skills and communication skills. Most tech artists start strong in one skill, ok in another skill and weak in the third skill. It's easier to find employment as a technical artist because almost nobody wants to do it…
Update #7 Slowly, but surely, all the objects are being made. I am about halfway from finishing all the objects of the scene. And after compositing all the finished objects, I'm gonna take my time and properly adjust the lighting and maybe add some VFX e.g. fire, smoke... As always, I would be glad to hear from you, what…
Hello I would like to share with you our new offer of 3D Animation. Take a look on our reel: https://youtu.be/RrGZQcspm3I We can do: - Character and creature animatio, as also machines and vehicles- Rigging - Basic setup in game engine - Animation in game engine We also do 2D animation, VFX and Cinematics. RTpro colleted…
Well, a whole bunch of people (read folks in #model_design) already know about this, but I figure now that I've got the paperwork for it, it's pretty much official in my eyes. Starting with the new year, I'll be working at Cryptic Studios as an particle effects artist (or "Associate VFX Artist" as they call it ). I owe a…
I'm currently looking at building my portfolio and wondering if there aren't others out there doing the same thing. My idea was to make a portfolio where everyone uses the specific talent they want to get hired for. We wouldn't be creating a game, but rather a few shorter scenes across a range of ideas showcasing,…
Arrowhead Game Studios – the developer behind Helldivers, Gauntlet, Magicka and The Showdown Effect – is hiring multiple experienced people for our next game. We're moving the studio forward in terms of both scope and quality, while retaining the Arrowhead spirit and core values. Our upcoming game is our most ambitious…
Hey, Name is Ryan. I've been doing VFX for a little over a year, and I'm pretty excited about this contest. It's also my first one that I am entering and actually going to see through to the end. I have never actually played LoL so first couple of weeks are going to be research for me. I'm excited to see everyone else's…
Hey everyone. I'm going to give this contest a shot and see how I do against all these talented artists, animators, and VFX guru's. First off, here are a few sketches I've been making to get my thought juices flowing. I've decided to go with a water theme to guide my design and I am toying around with some idea's that I…
Greetings! Founded in 2016, ZugZug Studio proves their skills working for a PC, Console and Mobile game projects around whole the world, providing excellent quality of 3D Game Content and the highest level of long-term business relations. We participated in the development of game content for Wargaming Startups, FunPlus,…
We made this Visual Proof of Concept after Sony expressed interest in seeing the characters in motion at GDC 2017. We spent a week animating and building the city for this presentation which was ultimately turned down by Sega. This was the first step towards a gameplay demo. If Sega was interested we were going to invest…