If you dont have proper othro references, found bodypaint or any viewport painting app useful for painting on the actual model then exporting that map out to fix in photoshop.
It's going to feel quirky and different if you want it to behave like a 3D program. This is because its designed as a painting program that can have more in common with Photoshop or MS Paint than it will a 3D program like Max or Maya. Since you're completely new, I would suggest taking a few minutes to learn the following…
Here's some images from a project I've been working on for some time. Im using CINEMA 4D, BodyPaint, Corel Painter, VrayforC4D and Photoshop/After Effects. Here's a short animation test https://vimeo.com/107755849
For example? Wesley: if texturing seams are your concern use mudbox, bodypaint or any other program that allows you to paint directly on the model, seams are not a problem that way.
Just recently starting using Bodypaint, it's a magical program, the only disadvantage I've seen with it so far is it doesn't like your PSD to have adjustment layers or paths
This is awesome man!:) To me, the blue color scheme is the best. Just a question: are you using photoshop to paint all the diffuse or you are using another program like bodypaint, 3dcoat, etc?
Camera rotation in bodypaint has been annoying me for years, lol. I would be interested in knowing the answer to this one as well. Trying to look things up in the documentation is almost impossbile.
Hi I'm looking for some advice on 3D textring software. Everybody knows Deep Paint 3D and Bodypaint 3D but they are extremelly expensive. any opinions on any of those? or does anyone know any other not expensive 3D texturing solutions?
I have an old copy. Since i only use it for projection painting it seemed a simple solution for me. But i think i will try Bodypaint you suggest, maybe it will be more comfortable for me)