I call this pinapple head :D I tried some variations of this ponytail, but this reads the best from distance. I will try to experiment with it later, however everything with detail was to noisy when zoom out. Now some feedback for you guys :) @Pierate This weapon is super cool, smart use of texture space! I like it allot.…
Average people are actually about 7.5 heads tall, so that would mean your proportions are correct, but it is pretty standard in art to 'idealize' up to 8 heads tall. I think either is fine, but you might want to lean more towards idealized, since the character feels kind of 'high fantasy'. Impala has a point about the…
Thanks for the honest feedback. Much appreciated! Some background info might be in order by now. The university I'm currently enrolled in has this line called; Multimedia Technology and Games. It's a line dedicated to studying (not develop) games, so they do not provide any teaching related to the field. Instead they are…
* You've missed a lot of the big forms, and with something like Dishonored's art work they're still obeying foundational anatomy of the human face. * Corners of the mouth should be pushed into the face, not at the same horizontal plane of the mouth * The ridges of the philtrum beneath the nose need to be defined. * The…
When I was 3, I was sitting on the top of a reclining chair and was spinning it around by pushing off from the nearby wall. It was the type of chair that reclined when you pushed on the back part. After I got it up to speed, it reclined and I went flying head first onto the sharp corner of an air duct, gashing my forehead.…
Wow! So many good advises!! :thumbup: Thanks a lot guys for your feedback especially for the critics! You helped me a lot! Really appreciate it:) Renaud Galand: You're probably right about the specular, I think that's because I just tweaked spec.level and glossiness settings of max material instead of fixing the specular…
Welcome to the Ni'ah development thread! Here we will be posting our progress and development through our final year creative project. Meet the team:Daniele Kofi Ellimah- VFX/Tech Artist - https://www.artstation.com/ozdani Kaiyuki Crisp - Environment/Lighting Artist - https://www.artstation.com/kaiyukicrisp1 Kayan…
Is there a setting somewhere that makes the entirety of the 2 axis move box handle work instead of just the tiny corner area at the far point? It's driving me mad having to click this tiny thing area when there's an entire region that should be able to be used. Circled area in the pic is the only area that works for multi…
Hi there. I am a massive fan of Dead by Daylight and have been working on a fan character based on the Egyptian curse of mummies. So far this is just the high poly but plan to retop, texture and pose. I'm not great at rendering from zbrush but hope this is enough for some critique. After rendering i have noticed some areas…
hello guys, working on a new scene here :) its based on two concepts from dead space extraction: its two concepts of the same place, from different angles. there are some discrepancies between them, so im trying to have them blend in the best way. havent got much yet, this is what i have so far: theres no skydome yet, the…