i will say hallo when i get back, temporarily living in Tokyo at the moment. yes abot 25 hours at 150 GHz per level. 50 computers working. we had about 150 machines in total in the renderfarm so we could do 3 bakes simultaneously.
Much like the what are you threads, thought there was a topic on this & am interested in "stories" and since the main name of games is usually story i felt this was on topic. (For me) anything goes within reason. I stumbled upon this theorizer channel and saw this one video and the "verbal" story telling quality is…
Thank you so much @pior for your thoughtful and detailed feedback, I really appreciate it! You’ve raised some excellent points, and I’d like to address them. Regarding Sculptris, it’s actually the main source of inspiration for DigiKlay. My goal is to recreate that simplicity, offering an intuitive and minimalist interface…
More or less I think the piece is done.Now I have to think about some context to put it in,I was thinking about an old wood table.Here are some details:
Well, I would say that the (somewhat inelegant) categorization is really just a summary of an applicant's skills, and there is nothing wrong with various people being at different points in their art career. But there's also nothing wrong with a job opening having some kind of skills expectations. Just because a job is…
We are looking for an experienced UI/UX Designer to collaborate on a freelance basis (with potential to turn into more once pre-production ends). The team is currently prototyping a new simulation/management project set in ancient Rome focused around gladiators with gritty visuals. Responsibilities: * Create High-Quality…
Ok so, I decided to open my bake from marmoset and look at this area on the bake and it looks like the high poly must have faces that overlap and therefore cause an issue? Although I had already re-done the decimation to a lesser degree and the bake looked fine in marmoset for the most part, looking at the normal map in…
This was one of the most ambitious pieces I've worked on as a 3D artist, and I had an awesome time working on it. My favorite part about this project was doing the trim sheets and tiling textures, and it was so much fun to watch it all come together into a finished piece that I probably never thought I could make a couple…
These types of questions aren't really useful when starting out. Your manager/director should be communicating with you about your tasks/expectations and hopefully providing guidance. All you really can do is do your best. Usually it takes 3-6 months for the average artist to ramp up fully with the appropriate amount of…
Its very true about the business model. I just felt that there needs to be more transparency about what they really think about hiring for the long term and I find that their marketing tends to blur the reality. Like I've seen how much they advocate that they hire the best and greatest top tier artists, but to be honest I…