Producer/Senior Producer (m/f) Full-time, on-site Limbic Entertainment is looking for an experienced Producer/Senior Producer (m/f) to oversee our game development efforts. As our Producer/Senior Producer (m/f), you will not only have a great passion for games in general, but also a good understanding of the challenges,…
Senior Technical Artist (m/f) Full-time, on-site Limbic Entertainment is looking for a talented and experienced Senior Technical Artist (m/f) for an unannounced Unreal 4 project. As our Technical Artist (m/f) you will not only have a great passion for games and art, but also a good understanding of technical topics. You…
Virtual Reality Programmer (m/f) Full-time, on-site Limbic Entertainment is seeking a talented Junior Programmer VR (m/f) for VR projects using Unreal Engine 4. As our Virtual Reality Programmer (m/f), you will have a great passion for 3D and VR games and how they work. You will be very interested in the current state of…
Junior Programmer (m/f) Full-time, on-site Limbic Entertainment is looking for a talented Junior Programmer (m/f) for an unannounced Unreal Engine 4 project. As our Junior Programmer (m/f), you will have a great passion for games and how they are created and work. In this position, the main responsibility is the…
Console Programmer (m/f) Full-time, on-site Limbic Entertainment is looking for a talented and experienced Console Programmer (m/f) for an unannounced Unreal Engine 4 project. As our Console Programmer (m/f) you will have a great passion for new-generation consoles and engine technologies in general. You will have already…
Tools Programmer (m/f) Full-time, on-site Limbic Entertainment is seeking a talented and experienced Tools Programmer (m/f) for an unannounced Unreal Engine 4 project. As our Tools Programmer (m/f), you will have a great passion for game development and especially the creation of development tools and improvement of…
Hello everyone :) this is my attempt to escape from tutorials and finally build something all by myself. The idea behind this thread is simple: picking objects that are around me and trying to turn them into game assets. I make mistakes along the entire pipeline, so feel free to critique every aspect of my work (modeling,…
http://www.mymodernmet.com/profiles/blogs/great-advice-for-creatives I've read stuff from Ira before and he always has this great insight, but this really hit me as a significant thing worth sharing. I've certainly felt myself going through the same scenarios he describes here, and its affirming to hear it's a normal…
Hi guys, I have a question about a topic I know there are a lot of threads about, but after some time of searching I'm still confused about what would be the most optimized form of disposing the topology in a flat surface for a low poly that's not going to be deformed. Most of the discussions I've found treat this only for…