After watching this video a few months ago I bought one of those robot arm fat holders on there. Its pretty awesome. I highly recommend them. I had to saw a section out of my desk to get it in the right position but it was worth it.…
This doesn't really help answer anything about gamma. It is x^1/2.2 to go from linear to gamma and x^2.2 for the reverse. Throwing magic numbers at someone who doesn't understand gamma will only hurt them. The first part of this isn't necessarily true, though the latter part is. My own mobile Burley-GGX shader required me…
I wrote a script that can apply texel scale to a set of objects or calculated from 1 object. http://boards.polycount.net/showthread.php?t=60553 http://www.renderhjs.net/textools/ the part I mean in particular is: You basicly pick a object with the pick button and it will fill out the pixel size in squares and the…
http://www.apathbeyond.com/ http://mods.moddb.com/321/red-alert-a-path-beyond/ http://mods.moddb.com/6670/red-alert-2-apocalypse-rising/ Hey guys, I represent two modding teams that have united under the one banner, Bluehell Productions. We're looking for some new blood for our teams. Mainly one or two Texture artists and…
Ark, you're missing the point! Introverts don't shy away from people, they simply want to know that the people around them are OK with them being around, and recognize them. Introverts also don't like extroverts, since Extro's tend to rely on the humor and energy of other people to be active. Here is what I mean: As you…
Hello there, let me start by saying i haven't worked in a studio yet, i am nothing but a newbie but i want to say a couple of things that come to my mind, which i believe should be mentioned. First of all i loved that video you posted, it's the first time i see a video related to houdini and i can say it's rather handy…
im not at the same level as you guys here, but i still want to comment on the zoom issue. kind of early on i had a teacher telling me that, that its always important to zoom out continuosly during the painting process to see the whole piece, to get composition right and not focus to much on details. since then i made it a…
Hey man, In both cases your foreshortening is really off and that its really destroying the feeling of space and the values are muddy making everything feel wobbly. If you pick 1 or 2 pieces I can draw into them in the coming weeks. As far as subject matter I'll only go over the 2 you directly posted. The first one is…
Hello! I am new on this forum so please let my introduce myself really briefly.I am doing 3d graphic alongside with some small projects in UE4.I am doing this already for few years but it was always just for fun as my hobby so i can say that i am real begginer/amateur.In the past weeks i decided to start with 3d graphic…
+1 for uploading, less guessing. Guessing: Got mirrored parts? Offset UVs of those parts by 1, so they are ignored during baking. This will also avoid artifacts when using masks projected in 3d space (pixels at different positions in 3d space compete for same pixel on the texture). When using mirror or array modifiers in…