Hey Nielsen I was able to get the particles to start swirling, it just requires some further tweaks to the values in both attractors. Let me just explain it a bit so that you can get yours going: 1. Start with a basic particle emitter. I deleted the velocity on mine but you can keep it if you want to affect those…
2d vs 3d is usually unimportant with this stuff - you can mostly use 2d techniques for navigation and layout - you just layer them up to get the third dimension. so.. hex tiling is pretty closely related to isometric tiling in terms of implementation so that might help you find tutorial examples . The main difference in…
This structure is a highly modular structure. You should ALWAYS if possible, "modularize" your environments. If done properly, it can be around 8-10K polies, which is OK or this hero structure. This is how I would execute it: 1. The many rings that make up the outer shell will be modeled with a modular approach ( model one…
I've never seen this craft and I think the concept is awesome...it has a lot of character and looks pretty deadly. My biggest critique is based on your render it's really hard to understand the shape and how accurate it is. Currently your nose cone looks completely wrong and there really isn't a whole lot of detail to the…
Thanks for the quick replies! You helped me a lot, cause meanwhile I found out that at least one of the exporters ("Enhanced MD3 Exporter v3.0") definitely works with Max 6. There is another list about compatibilities on www.maxplugins.de which is pretty similar to CrazyButcher's: >Max 1 plugins only work in Max 1. >Max 2…
Just with a quick look see the things that stick out to me are... Negatives. 1. Your UV density is a bit off, example, On the Guns the barrel has a lot more texture space assigned to them than the large chamber mesh which players, your audience will see more/easier. And when you think about how you can texture a gun barrel…
Hi, I'd say the most common process is slightly different, but it can vary depending on the final product you need to obtain. In general I walk through the following steps: For organic/character modeling: 1. Create a fairly simple, sculpt friendly, base mesh in 3ds Max -> evenly dense mesh with mostly quads. It should be…
nostalgia make everything old seem new or fantastic. I think that's why people didn't really like the prequels. If the prequels were made in the same fashion as the originals then everyone would be complaining about the lack of quality in the new movies. And does no one find it weird that the movies started with chapter 4…
yeah, there is definitely not enough time to do a full on anatomy study and character in 1 month. You would need to choose one. Here was my workflow for my character: 1. Download fuse from here: http://www.mixamo.com/fuse 2. Create a default female character and send it to mixamo to be rigged for free. 3. Download the rig…
Welcome to my Dota 2 Thread (don't take any of these concepts without asking me first) Lets start with my current work a Anti-mage set High poly v.1 High poly v.2 High poly v.3 Low poly v.1 <- ignore the texture, I did those to test the uvs My lina set that i'm going to do after i'm done with anti-mage I want to make her…