Hello fellow polycounters! I'm a student from Sweden that studies at The Game Assembly. This is my seconds year at this school and we have just started producing 3D games. Last year we made four 2D games (posted Wings Of Steel last year as well). Anyways, this friday we finished our first 3D game. This year we were…
Fantastic work and wonderful discussion surrounded this challenge. It's been great to see the progress as well as the perspectives on approaches for ways to achieve certain things. I hope everyone came away from the challenge feeling as though they've grown a bit and to those who are still working to reach that finish line…
Here's a hint to make things that toggle into really simple code: toggleCmd -flag (1-`toggleCmd -q -flag`); So in your case: selectPref -useDepth (1-`selectPref -q -useDepth`); To make it callable from the command line, you need to make it a global procedure and load it. Making it a procedure is simple: global proc…
This is generally just a bump, i do not no nor have i played with unity though i do want to come in an say one thing that could help idk if it will. or you can also update the thread with the solution of what it was. But i've run into some funny "shader" issues where this black & blue look comes into play with highlights…
Subdivision sketch: No. Really, it's all the same. In some ways angular shape intersections are just curved intersections without curves and curved shape intersections are just angular intersections without corners. Both curved and square shapes can be joined to curved surfaces using the same basic loop routing strategies.…
I'll try those fix's for the shading problem guys thanks. I want to stay with Max, I do. But I can't see justifying the price tag when I have to pay for it with all the problems I find. I know no app. is going to be perfect, and that the coding behind these programs must be a huge/painful task to build, but why keep adding…
Blizzard has one type of fan and they love the art direction and game play of their games. The rest are customers. They really don't understand why Blizzard makes the artistic choices it does. I see these customers making a lot of noise. And by make noise I mean the classic MMO message board mentality: "Feel significant by…
many people ask for updates for older modules of max but the fact is that often the original engineers that worked on that plugin do not work for autodesk or the 3dsmax team any more. I wouldn't be surprised if some of the PF code is already a bit dusty and just a overkill to make it multi core enabled- its just code from…
Hello everyone! I would like to announce that we’ve finally completed our final year project film! I haven’t updated this thread in a while since we were fully focused on production and polishing for submission, but I wanted to share the final result along with some behind-the-scenes progress. Huge thanks to everyone…
CODs always look well made and polished, shame about the actual gameplay and storyline, even the multiplayer has gone downhill. I'm all for trying out new things as the series progresses, but I felt after COD4 that they just tried to do too much, they also messed with the layout of the multiplayer maps, and imo it made the…