Hello, everyone and anyone who is willing to help. I hope that this is the right section to post this topic, and if it isn't - I would be more than glad to have it be moved somewhere else just as suitable. I am having an on going problem that I cannot seem to solve on my own - no matter how many times I have already tried.…
Hey guys, I followed a tutorial to implement a gun into UDK with a reload system and it comes up with an warning that I can't seem to find what's wrong. If you could look through the code to find why this error is coming up I will be super grateful! I would switch to unreal 4 but this is for some college work that makes us…
Finished this Coca Cola can today. Took me overall around 6 hours. Kinda unhappy with how the red material turned out and by the lack of contrast between the white text and the silver outline https://www.artstation.com/artwork/RG94y
Nodeflex is an exciting concept. As I understand, it will output plain code? I'll just plea for you to take a look at Quest3D as I've seen it was not on your node editors compilation image. I mean, using visual script most of the time (currently Unreal's blueprints and Antares Universe), I really miss the agility I had…
Any one here picking this bad boy up. It launches today I guess. Looking forward to getting back into this game and seeing how these new maps play out.
Old Stuff - Scroll Down for what im working on now This is what I've been working on lately. Crits and tips are fine. High and Low. http://www.codywright.com/images/random/wall.jpg old stuff-scroll down for what im working on now
Ace, I didn't understand your version very well. So I just recreated it from the the HLSL code from that page. I didn't hook up the s_den from it though. Cause it just lightened the specular to basically nothing. This version is not as bright as if you were to hook it up the Antistropic Direction node. But I figure…