Hello there! I am an illustrator looking for new projects, I have over 4 years of experience working as a freelance artist and I feel enthuisiast about the near future! here I'll leave some samples of my work and also a link to my online portfolio. https://iscosomaloartist.artstation.com Email me if you have something in…
I spent 3 weeks creating this prop. Most of the time was spent in zbrush since I'm not as familiar with it. It was a great learning experience for sculpting and retopologizing! Sculpt and lowpoly: 2K texture: References:
While in any offline render it's subtle . I load ACES 1.1 config.ocio in Blender, set all materials to use utility- sRGB texture , HDRI background to linear sRGB and see nothing especially contrast or darker in midtones. It tame down overexposed areas as expected but nothing drastic otherwise . While our render looks…
Hey there! I'm bringing my textures into Unreal along with my static mesh that has various materials. I’ve run into a problem where applying the glass textures and setting them to translucent messes up the hinges on the model. The UVs are all good and everything looks fine in Substance Designer, but once I load the…
A dark area of the mansion, some of the floors are destroyed and damaged by the nature and wet. Would you like to explore this place or maybe the pool in the middle?
I made a dragon sculpt and I am now trying to make a retopo of it, intended for animation down the line. However while I made a lot of sculpts and still models, I do not have a lot of experience with medium poly character models. I of course watched a lot of tutorials, but I have a lot of questions and desire for feedback…