Hello everyone, I'm creating a series of game models to make a portfolio and I'd like to show them to more experienced people as I'm working on them to make sure they're as good as I can make them. High Poly model for normals etc. High Poly model with isoline display This is the blockout for the environment where the car…
I released version 1.7 of Wall Worm Model Tools today. This version adds some VTA tools (exporting VTA in WWMT if you have the Wunderboy VTA exporter installed and a Morpher/Morph-O-Matic keyframer for preparing model for VTA) as well as a Particle System UI (lets you attach/assign particle systems to model). Other…
We have 4 characters going to be modeled. Not much work, but probably would take time. The nightmares are going to be low poly because they are going to be all black with a glow. The rest of the 3 are going to be someone describable. In other words, not low poly. We dont need a high poly either. We need someone who can…
Our client is looking for an artist to produce a 3D model with rigging of an Anime style character. Details of the projects can be found below: 3D Modeler needed for Anime style models If you are interested in working on this project, please get in contact with me or visit our Become a Hero page to learn more about…
http://www.6ft.com/careers/7714-senior-3d-modeler/ email karenl@6ft.com to apply Our newly rapidly growing game development group is looking for talented and passionate 3D modeler to work out of our corporate office in Houston, Texas. The successful candidate will be working on a series of exciting next generation serious…
Hello everyone! I would like to show two of my latest models, made with blender and substance painter. Short story about me: I have been working in a game studio for past few years, making low poly hand painted stuff and working with unity every day. Before that, I was freelancing and doing only realistic assets, so I…
Hi, everyone! I've been using the Quixel Suite lately, and I'm pretty happy with it. When working with lowpoly models that have normal maps baked from their highpoly version it works nicely (though I've had some issues working with the preset smart materials, but with some small adjustments they do their job). What happens…
Hey guys, I really need some help this time :poly122: . In 3ds max modeling there was always a problem for me that I've never found a solution for. Basically, I have trouble with positioning objects on or editing surfaces that aren't planar or they are conformed to other surfaces, like a body. For example, I'm trying to…
Hey guys, I am looking to have a pair of human models made: One male, one female. They need to have about an 8k, Meshsmooth/Turbosmooth Ready (that means proper loop nodes and quads), and have similar topology (obviously anatomical differences taken into consideration). They need to have modeled fingers and toes…